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  "path": "/2026/05/dr-robotniks-ring-racers.html",
  "publishedAt": "2026-05-16T22:06:04.384Z",
  "site": "https://helixmod.blogspot.com",
  "tags": [
    "ShaderGlass + WibbleWobble",
    "latest release"
  ],
  "textContent": "This is a native 3D implementation in the Dr. Robotnik's Ring Racers fangame.\n\nIt's built off of the Doom engine and is a follow-up to SRB2Kart. It's a much more technical game and has a lot of single player content in addition to multiplayer modes\n\n### 3D Modes Supported\n\n  * SbS (and Full)\n  * TaB\n  * Row Interlaced\n  * Column Interlaced\n  * Checkerboard\n  * Anaglyph (Dubois)\n  * LeiaSR\n  * Frame Sequential through SbS + ShaderGlass + WibbleWobble\n\n\n\n### 3D Features\n\n  * Adjustable Depth & Convergence\n  * Adjustable HUD Depth\n  * Splitscreen multiplayer also works!\n\n\n\n### Instructions\n\n  * Download the latest release\n  * Extract it to a folder\n  * Run ringracers.exe\n  * Under Video Options:\n    * Renderer: OpenGL\n    * Set Resolution as desired (highlight it and hit enter 3x)\n    * OpenGL Options: Don't use Nearest_Mipmap filtering as performance is bad\n  * Select 3D mode from Video Options Stereoscopic 3D menu\n  * Be careful about online multiplayer - I don't know if this custom version is compatible or if it will get you banned\n\n\n\n### Thanks to all who worked on Ring Racers over the years!\n\n###\n",
  "title": "Dr. Robotnik's Ring Racers",
  "updatedAt": "2026-05-16T22:06:04.385Z"
}