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"path": "/2026/05/dr-robotniks-ring-racers.html",
"publishedAt": "2026-05-16T22:06:04.384Z",
"site": "https://helixmod.blogspot.com",
"tags": [
"ShaderGlass + WibbleWobble",
"latest release"
],
"textContent": "This is a native 3D implementation in the Dr. Robotnik's Ring Racers fangame.\n\nIt's built off of the Doom engine and is a follow-up to SRB2Kart. It's a much more technical game and has a lot of single player content in addition to multiplayer modes\n\n### 3D Modes Supported\n\n * SbS (and Full)\n * TaB\n * Row Interlaced\n * Column Interlaced\n * Checkerboard\n * Anaglyph (Dubois)\n * LeiaSR\n * Frame Sequential through SbS + ShaderGlass + WibbleWobble\n\n\n\n### 3D Features\n\n * Adjustable Depth & Convergence\n * Adjustable HUD Depth\n * Splitscreen multiplayer also works!\n\n\n\n### Instructions\n\n * Download the latest release\n * Extract it to a folder\n * Run ringracers.exe\n * Under Video Options:\n * Renderer: OpenGL\n * Set Resolution as desired (highlight it and hit enter 3x)\n * OpenGL Options: Don't use Nearest_Mipmap filtering as performance is bad\n * Select 3D mode from Video Options Stereoscopic 3D menu\n * Be careful about online multiplayer - I don't know if this custom version is compatible or if it will get you banned\n\n\n\n### Thanks to all who worked on Ring Racers over the years!\n\n###\n",
"title": "Dr. Robotnik's Ring Racers",
"updatedAt": "2026-05-16T22:06:04.385Z"
}