KINGDOM HEARTS III + Re Mind (DLC) and KINGDOM HEARTS 0.2 Birth by Sleep – A fragmentary passage
geo-11 fix for "KINGDOM HEARTS III + Re Mind (DLC) " and "KINGDOM HEARTS 0.2 Birth by Sleep – A fragmentary passage ". That last game is the prologue, contained in the "KINGDOM HEARTS HD 2.8 Final Chapter Prologue " game.
Fixed
Lighting.
Shadows.
Volumetric lighting.
Distant fog.
Clouds.
Lighting clipping.
Parallax occlusion mapping effects.
Light shafts.
Some surface effects on some enemies.
Temporal antialiasing.
Radial blur effects and other related things.
Inverted mirrors and an inverted monitor.
One-eye issues related to the HUD and menus.
Added dynamic HUD depth for elements that need it.
Autoconvergence configured. I don't recommend disabling it.
Known issues
Borderless mode has some kind of VRAM leak in Kingdom Hearts III, specifically in some Kingdom of Corona cutscenes. Even without geo-11 there is something weird about VRAM usage there, but geo-11 makes it explode. Fullscreen and windowed modes are OK and show normal VRAM usage.
Some HUD elements are imperfect during the gummi ship gameplay. It's unavoidable due to texture conflicts with other parts of the game.
Game issue even in 2D without geo-11: the model viewer looks washed out when you aren't using any antialasing method.
Installation
geo-11 fix (with build v0.6.198): download this file and extract its contents in the "KINGDOM HEARTS III\KINGDOM HEARTS III\Binaries\Win64 " folder, where "KINGDOM HEARTS III.exe " is, or "KINGDOM HEARTS HD 2.8 Final Chapter Prologue\KINGDOM HEARTS 0.2 Birth by Sleep\Binaries\Win64 ", where "KINGDOM HEARTS 0.2 Birth by Sleep.exe " is.
Run the game.
Do not use borderless mode in Kingdom Hearts III.
Hotkeys
- F****4 : vignette toggle. Disabled by default, due to it being annoying.
If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com
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Discussion in the ATmosphere