{
"$type": "site.standard.document",
"bskyPostRef": {
"cid": "bafyreidmqxmvzslq6tdwksyg2zjxtob5wo6qjmg72ylwoj24cfikarz35a",
"uri": "at://did:plc:o672due4dyb55c4idhhebe6r/app.bsky.feed.post/3mhegxvpfdkv2"
},
"coverImage": {
"$type": "blob",
"ref": {
"$link": "bafkreid7g7b275h54vtmnrov3eqb4qasur6rwj2wop3u35xrogyz4ywbly"
},
"mimeType": "image/jpeg",
"size": 54003
},
"path": "/the-player-base-never-disappeared-they-just-didnt-have-anything-to-play-echo-foundry-on-reviving-the-rhythm-game-genre",
"publishedAt": "2026-03-18T13:39:06.000Z",
"site": "https://www.gamesindustry.biz",
"tags": [
"Development",
"Echo Foundry Interactive",
"Read more"
],
"textContent": "Music never dies, but rhythm games have certainly had their ups and downs.\n\nRead more",
"title": "\"The player base never disappeared; they just didn't have anything to play\" – Echo Foundry on reviving the rhythm game genre"
}