{
  "$type": "site.standard.document",
  "bskyPostRef": {
    "cid": "bafyreiduwptqzm7t4rlpjhzpekv6lt3f22ob7dzwnvcyh7ahih2y3mvqdq",
    "uri": "at://did:plc:o672due4dyb55c4idhhebe6r/app.bsky.feed.post/3mgtejk7yksi2"
  },
  "coverImage": {
    "$type": "blob",
    "ref": {
      "$link": "bafkreiciabph5evpmhxoj34y3bgpigaswop2xmiuchpgfkrwkimpdlm35y"
    },
    "mimeType": "image/jpeg",
    "size": 96870
  },
  "path": "/i-think-people-undervalue-their-own-work-idxbox-head-chris-charla-on-the-tricky-problem-of-indie-game-pricing",
  "publishedAt": "2026-03-11T13:54:54.000Z",
  "site": "https://www.gamesindustry.biz",
  "tags": [
    "pricing",
    "id@xbox",
    "GDC Festival of Gaming 2026",
    "Development",
    "Read more"
  ],
  "textContent": "_GamesIndustry.biz_ caught up with Chris Charla at GDC – who has headed the ID@Xbox indie program since its inception in 2013 – to talk about the current trends in the indie sector, the ongoing problem of discoverability, and the headscratching conundrum of how to price your game.\n\nRead more",
  "title": "\"I think people undervalue their own work\" – ID@Xbox head Chris Charla on the tricky problem of indie game pricing"
}