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"path": "/a-decade-of-gaming-hardware-stagnation-that-might-not-be-a-bad-thing-opinion",
"publishedAt": "2026-02-20T16:33:38.000Z",
"site": "https://www.gamesindustry.biz",
"tags": [
"Microsoft",
"Hardware",
"Nvidia",
"Sony Computer Entertainment",
"Nintendo",
"unable to meet their existing production targets",
"Read more"
],
"textContent": "Five years ago, when the COVID-19 pandemic severely disrupted high-tech supply chains around the globe, gaming hardware was one of the sectors that felt the impact most directly. At exactly the moment when demand for games was soaring – what else are you going to do when your social life and normal activities are disrupted for months on end? – manufacturers found themselves unable to meet their existing production targets, let alone ramp up to meet that enhanced demand. PlayStation 5 was the poster child for these supply chain failures, and was almost universally sold out for the best part of a year after its launch.\n\nRead more",
"title": "A decade of gaming hardware stagnation? That might not be a bad thing | Opinion"
}