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"If LLMs Have Human-Like Attributes, Then So Does Age of Empires II",
"If AI Is Sentient Then So Is ‘Age of Empires II’",
"explained on his GitHub."
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"textContent": "If LLMs Have Human-Like Attributes, Then So Does Age of Empires II\n\nIf AI Is Sentient Then So Is ‘Age of Empires II’\n\n> De Wynter built an LLM within AoEII using goats. “The point of the paper is to formally show that we anthropomorphise too readily, and that sometimes the claims we make with regards to LLM capabilities are too strong,” he told 404 Media. “It’s not an easy task, given that ‘human-like attributes’ is a bit of an abstract term.”\n\n> AoEII has a scenario editor, a sandbox mode that allows players to craft their own maps and quests using the game’s assets, and De Wynter used that to build an operational NOT AND (NAND) gate and a 1-bit perceptron within the game. In this crude version of an LLM, grass is 0, bridges are 1, and goats are the bits. “Only one rail is active at a time, with a goat acting as the signal carrier. When the gate fires, the bit-goats are removed (they ded) and a new bit-goat is placed in its respective output rail,” Wynter explained on his GitHub.",
"title": "De Wynter built an LLM within AoEII using goats. “The point of the paper is to formally show that we…"
}