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"path": "/tomb-radier-legacy-of-atlantis-preview-feels-double-a",
"publishedAt": "2026-06-11T13:05:26.000Z",
"site": "https://www.eurogamer.net",
"tags": [
"Shooter: Third Person",
"Nintendo Switch 2",
"Fantasy",
"PC",
"Action Adventure",
"PS5",
"Xbox Series X/S",
"Flying Wild Hog",
"Amazon Games",
"Puzzle",
"Single Player",
"Summer Game Fest 2026",
"Third person",
"Platformer",
"Tomb Raider: Legacy of Atlantis",
"Crystal Dynamics",
"Read more"
],
"textContent": "I am not a Tomb Raider expert - my memories go about as far back as playing the bulk of the original and its sequel at a friend's house, aged something like seven to 10 years old, and attempting to break free of the same demo disc level for a few too many hours on end. But what I've always taken from my fuzzy recollections of late-90s Lara is that one of classic Tomb Raider's defining traits is its precision. Jump exactly here. Land exactly there. Manually press a button to grab the ledge. If you miss you die - or at least get very frustrated.\n\nRead more",
"title": "Tomb Raider: Legacy of Atlantis feels strangely double-A"
}