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  "path": "/tomb-radier-legacy-of-atlantis-preview-feels-double-a",
  "publishedAt": "2026-06-11T13:05:26.000Z",
  "site": "https://www.eurogamer.net",
  "tags": [
    "Shooter: Third Person",
    "Nintendo Switch 2",
    "Fantasy",
    "PC",
    "Action Adventure",
    "PS5",
    "Xbox Series X/S",
    "Flying Wild Hog",
    "Amazon Games",
    "Puzzle",
    "Single Player",
    "Summer Game Fest 2026",
    "Third person",
    "Platformer",
    "Tomb Raider: Legacy of Atlantis",
    "Crystal Dynamics",
    "Read more"
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  "textContent": "I am not a Tomb Raider expert - my memories go about as far back as playing the bulk of the original and its sequel at a friend's house, aged something like seven to 10 years old, and attempting to break free of the same demo disc level for a few too many hours on end. But what I've always taken from my fuzzy recollections of late-90s Lara is that one of classic Tomb Raider's defining traits is its precision. Jump exactly here. Land exactly there. Manually press a button to grab the ledge. If you miss you die - or at least get very frustrated.\n\nRead more",
  "title": "Tomb Raider: Legacy of Atlantis feels strangely double-A"
}