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  "path": "/halo-campaign-evolved-hands-on",
  "publishedAt": "2026-06-10T15:00:00.000Z",
  "site": "https://www.eurogamer.net",
  "tags": [
    "Xbox Game Studios",
    "Multiplayer Competitive",
    "Shooter",
    "FPS",
    "Third person",
    "Single Player",
    "Action Adventure",
    "Xbox Series X/S",
    "Blockbuster",
    "PC",
    "Halo Studios",
    "Halo: Campaign Evolved",
    "First person",
    "Multiplayer Cooperative",
    "PS5",
    "a faithful yet modernised remake of Halo: Combat Evolved's campaign",
    "I made my views very clear.",
    "from the very minds",
    "Read more"
  ],
  "textContent": "When Microsoft revealed that Halo: Campaign Evolved last year, I balked at its claim that this would be \"a faithful yet modernised remake of Halo: Combat Evolved's campaign\". How could it be? It's made in Unreal Engine 5, very few of the original team is left at what is now Halo Studios, and the devs _dared_ to tinker with the controls. I made my views very clear. I even cited examples from the very minds that made the original game when Bungie was but a fledgling studio with dreams of grandeur; it wasn't just me that felt this way: even the series creators did. Vindication!\n\nRead more",
  "title": "I went into Halo: Campaign Evolved thinking it didn't need to exist, but after playing two levels I want full remakes of the original trilogy and Reach"
}