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"path": "/remedy-alan-wake-control",
"publishedAt": "2026-05-27T16:17:24.000Z",
"site": "https://www.eurogamer.net",
"tags": [
"Control Resonant",
"Single Player",
"Mystery",
"Action Adventure",
"Horror",
"Third person",
"Epic Games",
"Stadia",
"Epic Games Publishing",
"Xbox 360",
"Control",
"Hack & Slash",
"PS5",
"Alan Wake II",
"Microsoft",
"Shooter",
"PS4",
"Xbox Series X/S",
"RPG",
"Microsoft Studios",
"Nordic Games",
"Remedy",
"PC",
"Story Rich",
"RPG: Action",
"Remedy Entertainment",
"Namco Bandai Partners",
"Alan Wake",
"Xbox One",
"505 Games",
"Legacy Interactive",
"Mac",
"Read more"
],
"textContent": "While both games were critically acclaimed, Remedy's newly-appointed CEO believes Alan Wake and Control \"should have sold more\" and been more commercially successful than they were. That being said, he has a remedy for Remedy's titles (thank you Matt, for pointing out this the perfect word play here), and believes film and TV adaptations will give the games a boost.\n\nRead more",
"title": "Alan Wake and Control \"should have sold more\", says Remedy's newly-appointed CEO, who promises he's not the evil exec people expected"
}