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  "path": "/remedy-alan-wake-control",
  "publishedAt": "2026-05-27T16:17:24.000Z",
  "site": "https://www.eurogamer.net",
  "tags": [
    "Control Resonant",
    "Single Player",
    "Mystery",
    "Action Adventure",
    "Horror",
    "Third person",
    "Epic Games",
    "Stadia",
    "Epic Games Publishing",
    "Xbox 360",
    "Control",
    "Hack & Slash",
    "PS5",
    "Alan Wake II",
    "Microsoft",
    "Shooter",
    "PS4",
    "Xbox Series X/S",
    "RPG",
    "Microsoft Studios",
    "Nordic Games",
    "Remedy",
    "PC",
    "Story Rich",
    "RPG: Action",
    "Remedy Entertainment",
    "Namco Bandai Partners",
    "Alan Wake",
    "Xbox One",
    "505 Games",
    "Legacy Interactive",
    "Mac",
    "Read more"
  ],
  "textContent": "While both games were critically acclaimed, Remedy's newly-appointed CEO believes Alan Wake and Control \"should have sold more\" and been more commercially successful than they were. That being said, he has a remedy for Remedy's titles (thank you Matt, for pointing out this the perfect word play here), and believes film and TV adaptations will give the games a boost.\n\nRead more",
  "title": "Alan Wake and Control \"should have sold more\", says Remedy's newly-appointed CEO, who promises he's not the evil exec people expected"
}