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"path": "/bioware-swtor-old-republic-reboot-ohlen",
"publishedAt": "2026-05-15T13:10:27.000Z",
"site": "https://www.eurogamer.net",
"tags": [
"Star Wars: Knights of the Old Republic II - The Sith Lords",
"RPG",
"Multiplayer Competitive",
"Mac",
"Electronic Arts",
"LucasArts",
"Science Fiction",
"Obsidian Entertainment",
"Strategy",
"Xbox Series X/S",
"Android",
"Lucasfilm Games",
"Xbox",
"James Ohlen",
"Story Rich",
"Strategy: Turn-Based Strategy",
"Star Wars: The Old Republic",
"PC",
"Action Adventure",
"PS5",
"Single Player",
"MMORPG",
"Star Wars: Fate Of The Old Republic",
"First person",
"Third person",
"Star Wars: Knights Of The Old Republic",
"RPG: Action",
"Activision",
"Arcanaut Studios",
"iOS",
"Bioware",
"Aspyr",
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"Exodus",
"Indie",
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],
"textContent": "Former BioWare lead designer James Ohlen has revealed there was once a plan to reboot the studio's massively-multiplayer online role-playing game Star Wars: The Old Republic, and it would have made it more like 2003's single-player RPG Star Wars: Knights of the Old Republic, had the project been allowed to go ahead.\n\nRead more",
"title": "BioWare had a plan to reboot Star Wars: The Old Republic and make it more KOTOR like, but EA's board of directors shut it down"
}