{
"$type": "site.standard.document",
"bskyPostRef": {
"cid": "bafyreigrorxesykoxoebt46h3jxnrhruacmjtpc3xizrycq4pmbvhy6vea",
"uri": "at://did:plc:ni5eohohmlxqayqdhebpppzv/app.bsky.feed.post/3mlcpwt3zpsi2"
},
"coverImage": {
"$type": "blob",
"ref": {
"$link": "bafkreia2eefek2gr3z7xp756c3nwcatjmlv7dp6pbrrjolpqw2apih55nq"
},
"mimeType": "image/jpeg",
"size": 67129
},
"path": "/civilization-7-test-of-time-update-gets-date-and-details",
"publishedAt": "2026-05-07T14:24:08.000Z",
"site": "https://www.eurogamer.net",
"tags": [
"Bird view / Isometric",
"Multiplayer Competitive",
"Sid Meier's Civilization VII",
"PS4",
"Strategy: Turn-Based Strategy",
"Mac",
"Simulation",
"2K",
"PS5",
"Nintendo Switch 2",
"PC",
"Single Player",
"Strategy",
"Xbox Series X/S",
"Xbox One",
"Firaxis Games",
"Nintendo Switch",
"Sid Meier's Civilization 7",
"it's been performing well enough and has long-term potential, according to Take-Two",
"it caused a rift with its more daring design decisions",
"Read more"
],
"textContent": "Sid Meier's Civilization 7 was in no way a flop - in fact, it's been performing well enough and has long-term potential, according to Take-Two - but there's no denying it caused a rift with its more daring design decisions that have split the community since its early 2025 launch.\n\nRead more",
"title": "Civilization 7's huge 'Test of Time' update arrives this month, and it's full of deep changes to the divisive 4X game"
}