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"path": "/the-big-resident-evil-requiem-interview-capcom-modern-horror-classic",
"publishedAt": "2026-05-04T09:00:00.000Z",
"site": "https://www.eurogamer.net",
"tags": [
"Action Adventure",
"Puzzle",
"Resident Evil Requiem",
"Third person",
"Shooter",
"Capcom",
"Horror",
"Single Player",
"Xbox Series X/S",
"PC",
"First person",
"PS5",
"Nintendo Switch 2",
"Resident Evil 4",
"Read more"
],
"textContent": "There aren't many series that make it to the big three-oh. But Resident Evil hasn't just survived three decades, it's excelled, continuing (brief wobble around part six aside) to go from strength to strength. This is a series that isn't afraid of reinvention, isn't afraid of changing with the times - Resident Evil 7's shift to first-person and its embrace of pure horror is perhaps just as significant as Resident Evil 4's switch to intense over-the-shoulder action. Yet, even after all this time and change, it's still the same distinctive mix of chills and high-octane camp at its core.\n\nRead more",
"title": "The big Resident Evil Requiem interview: how Capcom made a modern horror classic"
}