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  "path": "/the-big-resident-evil-requiem-interview-capcom-modern-horror-classic",
  "publishedAt": "2026-05-04T09:00:00.000Z",
  "site": "https://www.eurogamer.net",
  "tags": [
    "Action Adventure",
    "Puzzle",
    "Resident Evil Requiem",
    "Third person",
    "Shooter",
    "Capcom",
    "Horror",
    "Single Player",
    "Xbox Series X/S",
    "PC",
    "First person",
    "PS5",
    "Nintendo Switch 2",
    "Resident Evil 4",
    "Read more"
  ],
  "textContent": "There aren't many series that make it to the big three-oh. But Resident Evil hasn't just survived three decades, it's excelled, continuing (brief wobble around part six aside) to go from strength to strength. This is a series that isn't afraid of reinvention, isn't afraid of changing with the times - Resident Evil 7's shift to first-person and its embrace of pure horror is perhaps just as significant as Resident Evil 4's switch to intense over-the-shoulder action. Yet, even after all this time and change, it's still the same distinctive mix of chills and high-octane camp at its core.\n\nRead more",
  "title": "The big Resident Evil Requiem interview: how Capcom made a modern horror classic"
}