{
"$type": "site.standard.document",
"bskyPostRef": {
"cid": "bafyreihzik665t3uqyrf2ktj6rmyin7j3mzaeq4if2eimk7zbaxchnttmi",
"uri": "at://did:plc:ni5eohohmlxqayqdhebpppzv/app.bsky.feed.post/3mjsxnu5j5f32"
},
"coverImage": {
"$type": "blob",
"ref": {
"$link": "bafkreie7c5a6tin5addhz7ytflp3yffmkb6cfze2c6ybeqtc42j43u5mvu"
},
"mimeType": "image/jpeg",
"size": 61874
},
"path": "/slay-the-spire-2-roadmap-suggests-we-wont-get-matchmaking-but-does-promise-whimsy-heres-whats-new",
"publishedAt": "2026-04-18T14:39:24.000Z",
"site": "https://www.eurogamer.net",
"tags": [
"Card Games",
"Indie",
"Slay the Spire 2",
"Roguelike",
"roadmap",
"Side view",
"MegaCrit",
"Multiplayer Competitive",
"PC",
"Single Player",
"Strategy",
"Multiplayer Cooperative",
"Slay the Spire",
"Read more"
],
"textContent": "It's been a little more than a month since Mega Crit's hugely anticipated sequel Slay the Spire 2 released in early access, but already the team is on the \"road to version 1.0\", \"fix[ing] up major issues, improving the feedback systems, polishing up visuals, and reworking/balancing content so that all of the cards and items feel interesting and viable\".\n\nRead more",
"title": "Slay the Spire 2 roadmap suggests we won't get matchmaking but does promise \"whimsy\" – here's what's new"
}