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"path": "/forza-horizon-6-preview-hands-on-nissan-silvia-ridge-racer",
"publishedAt": "2026-04-08T13:00:00.000Z",
"site": "https://www.eurogamer.net",
"tags": [
"Racing Arcade",
"First person",
"Single Player",
"Third person",
"Xbox Game Studios",
"Racing",
"Arcade",
"Multiplayer Competitive",
"PC",
"Forza Horizon 6",
"Playground Games",
"Simulation",
"Sports",
"Multiplayer Cooperative",
"Xbox Series X/S",
"Read more"
],
"textContent": "Forza Horizon 6 has learned at least one neat trick from Ridge Racer. It's learned that for a certain kind of racing game, something that's dreamy yet exactingly arcadey by turn, it's quite nice to ghost around a corner every now and then and find something dramatic happening overhead. In Ridge Racer this something was often a jumbo taking off. In Horizon 6, it could be one of those chunky helicopters with two sets of propellors, or even a group of jet fighters flying in formation. But games are as prone to inflation as everything else. At one point, I crested a hill and a huge space rocket launched. Not bad, Horizon. Not bad.\n\nRead more",
"title": "I am in love with Forza Horizon 6's Nissan Silvia"
}