{
"$type": "site.standard.document",
"bskyPostRef": {
"cid": "bafyreigdrwyrw6k5g5rf55z2qhrk5kgvocsssc7fvgjhu7hth4vy55nlpu",
"uri": "at://did:plc:ni5eohohmlxqayqdhebpppzv/app.bsky.feed.post/3mhtdcbrpb3s2"
},
"coverImage": {
"$type": "blob",
"ref": {
"$link": "bafkreicj3bak5p35rnsqu5x33qynntpycrlcxklywvfiffkiqhinyo7igq"
},
"mimeType": "image/jpeg",
"size": 43289
},
"path": "/warframe-shadowgrapher-update-started-as-prop-hunt-but-ended-up-survival-horror",
"publishedAt": "2026-03-24T15:31:15.000Z",
"site": "https://www.eurogamer.net",
"tags": [
"Multiplayer Cooperative",
"Shooter",
"Warframe",
"RPG",
"Third person",
"PC",
"Xbox One",
"Digital Extremes",
"PS4",
"Action Adventure",
"Multiplayer Competitive",
"Nintendo Switch",
"Single Player",
"Read more"
],
"textContent": "Warframe's next update - The Shadowgrapher - is fast approaching. A shot in a new direction for the sci-fi MMO, players will have to navigate through cramped corridors and inky pathways in the game's first explicitly horror-inspired game mode. But how exactly do you make a game with bullet jumping and space ninjas _scary_?\n\nRead more",
"title": "\"It was clear to us we needed to get spookier\" - how Warframe's next update started as Prop Hunt, but ended up survival horror"
}