{
"$type": "site.standard.document",
"bskyPostRef": {
"cid": "bafyreibfuqbemvrfp6kv2i7jn2jqhwwj7oh3jvwtdtimfxwxpw2skzniqe",
"uri": "at://did:plc:ni5eohohmlxqayqdhebpppzv/app.bsky.feed.post/3mhqm3sweg2t2"
},
"coverImage": {
"$type": "blob",
"ref": {
"$link": "bafkreig3b3z3j4nlonlxgeeamrn6dvxzlevhaenpqig72oncrqfqkfbsju"
},
"mimeType": "image/jpeg",
"size": 33168
},
"path": "/capcom-vows-not-to-use-generative-ai-for-final-assets-but-wants-to-improve-efficiency",
"publishedAt": "2026-03-23T16:21:41.000Z",
"site": "https://www.eurogamer.net",
"tags": [
"PS5",
"Horror",
"Shooter",
"Third person",
"PC",
"Xbox Series X/S",
"Nintendo Switch 2",
"Capcom",
"Puzzle",
"Action Adventure",
"Single Player",
"First person",
"Resident Evil Requiem",
"Read more"
],
"textContent": "We've seen a slew of comapnies clarify their stance on generative AI over the past few months, and now it's Capcom's turn to outline its boundaries with the tech.\n\nRead more",
"title": "After all that furore over Nvidia's AI-powered DLSS 5 makeover of Resident Evil Requiem, Capcom promises gen-AI assets won't be part of its games any time soon"
}