{
  "$type": "site.standard.document",
  "bskyPostRef": {
    "cid": "bafyreibfuqbemvrfp6kv2i7jn2jqhwwj7oh3jvwtdtimfxwxpw2skzniqe",
    "uri": "at://did:plc:ni5eohohmlxqayqdhebpppzv/app.bsky.feed.post/3mhqm3sweg2t2"
  },
  "coverImage": {
    "$type": "blob",
    "ref": {
      "$link": "bafkreig3b3z3j4nlonlxgeeamrn6dvxzlevhaenpqig72oncrqfqkfbsju"
    },
    "mimeType": "image/jpeg",
    "size": 33168
  },
  "path": "/capcom-vows-not-to-use-generative-ai-for-final-assets-but-wants-to-improve-efficiency",
  "publishedAt": "2026-03-23T16:21:41.000Z",
  "site": "https://www.eurogamer.net",
  "tags": [
    "PS5",
    "Horror",
    "Shooter",
    "Third person",
    "PC",
    "Xbox Series X/S",
    "Nintendo Switch 2",
    "Capcom",
    "Puzzle",
    "Action Adventure",
    "Single Player",
    "First person",
    "Resident Evil Requiem",
    "Read more"
  ],
  "textContent": "We've seen a slew of comapnies clarify their stance on generative AI over the past few months, and now it's Capcom's turn to outline its boundaries with the tech.\n\nRead more",
  "title": "After all that furore over Nvidia's AI-powered DLSS 5 makeover of Resident Evil Requiem, Capcom promises gen-AI assets won't be part of its games any time soon"
}