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  "path": "/crimson-desert-review",
  "publishedAt": "2026-03-18T22:00:51.000Z",
  "site": "https://www.eurogamer.net",
  "tags": [
    "Action Adventure",
    "Pearl Abyss",
    "Crimson Desert",
    "MMORPG",
    "PS5",
    "Third person",
    "Single Player",
    "PC",
    "Xbox Series X/S",
    "RPG",
    "Read more"
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  "textContent": "Crimson Desert is big. So big, it turns out, that this open world game requires not one but _three_ loading screens. The first is a simple bar loading shaders and the like; the second whisks you away to a blocky realm with a twinkling star sitting on its horizon, a strange and tantalising lead-up for a game that bills itself primarily as a high-fantasy action romp. The third sees the gruff, Scottish-accented hero Kliff walking along a kind of geometric gangwalk towards a door of celestial white light. Kliff's destination is ostensibly the game world, Pywel, yet his entry into it is framed as something more profound - like stepping into heaven.\n\nRead more",
  "title": "Crimson Desert review"
}