{
  "$type": "site.standard.document",
  "bskyPostRef": {
    "cid": "bafyreidcyqcaqmzid5s4fktg5rw6lq2wztsr5nieppgzf7epfcpq7hn2pu",
    "uri": "at://did:plc:ni5eohohmlxqayqdhebpppzv/app.bsky.feed.post/3mgy3b7khigx2"
  },
  "coverImage": {
    "$type": "blob",
    "ref": {
      "$link": "bafkreie2bfffnjontpwtmz2jkdoi6o42s3stt67znxhtzrc5rcjdg36y4e"
    },
    "mimeType": "image/jpeg",
    "size": 42860
  },
  "path": "/people-were-just-not-ready-for-starfield-says-games-composer",
  "publishedAt": "2026-03-13T16:49:36.000Z",
  "site": "https://www.eurogamer.net",
  "tags": [
    "First person",
    "Starfield",
    "Action Adventure",
    "RPG",
    "FPS",
    "Xbox One",
    "Xbox Series X/S",
    "Single Player",
    "PS4",
    "Open World",
    "Shooter",
    "Science Fiction",
    "PC",
    "Third person",
    "Bethesda Game Studios",
    "Bethesda Softworks",
    "Fallout 4",
    "Nintendo Switch 2",
    "Todd Howard",
    "Read more"
  ],
  "textContent": "Starfield composer and long-time Bethesda collaborator Inon Zur has been discussing his decades-spanning work with the studio, sharing his thoughts on \"visionary\" Bethesda boss Todd Howard, as well as his belief that \"people were just not ready for\" 2023's divisive space adventure.\n\nRead more",
  "title": "\"People were just not ready for\" Starfield, says game's composer as he talks \"visionary\" Todd Howard"
}