{
"$type": "site.standard.document",
"bskyPostRef": {
"cid": "bafyreifsbxmevmunwnethsewucofcav2zedafwlw5hfr2vwdoe76o5s364",
"uri": "at://did:plc:ni5eohohmlxqayqdhebpppzv/app.bsky.feed.post/3mgoyps2mzft2"
},
"coverImage": {
"$type": "blob",
"ref": {
"$link": "bafkreihszze65ywn7mluayqvynuphd6hzbwkjiu6s64ljwjkak2dggje4u"
},
"mimeType": "image/jpeg",
"size": 44796
},
"path": "/john-wick-space-marine-2-developer-saber-interactive-rejected-coolest-ip-ever-twice",
"publishedAt": "2026-03-09T15:49:03.000Z",
"site": "https://www.eurogamer.net",
"tags": [
"PC",
"PS5",
"Saber Interactive",
"RPG",
"Single Player",
"Xbox Series X/S",
"Focus Entertainment",
"Action Adventure",
"Shooter",
"Third person",
"Warhammer 40.000: Space Marine 2",
"Focus Home Interactive",
"Multiplayer Competitive",
"Multiplayer Cooperative",
"Space Marine 2",
"John Wick",
"Read more"
],
"textContent": "How many big IP games are too many big IP games? I don't know for sure, but it seems Space Marine 2 and John Wick developer Saber Interactive has found out already.\n\nRead more",
"title": "John Wick and Space Marine 2 developer Saber Interactive had to reject \"the coolest IP ever\" twice, says chief creative officer"
}