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"path": "/assassins-creed-3-director-on-skull-and-bones-development-drama",
"publishedAt": "2026-02-25T12:19:55.000Z",
"site": "https://www.eurogamer.net",
"tags": [
"PS5",
"Action Adventure",
"Ubisoft Singapore",
"PC",
"Xbox Series X/S",
"Skull and Bones",
"Full product",
"Multiplayer Cooperative",
"Third person",
"Single Player",
"Ubisoft Entertainment",
"Multiplayer Competitive",
"Open World",
"RPG",
"Historical",
"Ubisoft",
"all in on Assassin's Creed and Far Cry",
"Skull and Bones somehow continues to sail onward",
"Assassin's Creed 3",
"Read more"
],
"textContent": "Ubisoft is all in on Assassin's Creed and Far Cry (among other lucky IPs) following all the recent layoffs, studio closures, and project cancellations, yet Skull and Bones somehow continues to sail onward against all odds. Its launch was a bit disastrous though, and one key creative behind Assassin's Creed 3 had something to say about that project and why it struggled so much.\n\nRead more",
"title": "\"Ideas have a window, they age out and become stale\" - Assassin's Creed 3 director Alex Hutchinson outlines what went wrong with Skull and Bones"
}