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"path": "/fallout-3-metro-was-originally-bigger-but-not-fun-to-traverse",
"publishedAt": "2026-02-16T13:24:40.000Z",
"site": "https://www.eurogamer.net",
"tags": [
"Bethesda Game Studios",
"Fallout 3",
"Single Player",
"Third person",
"Bethesda Softworks",
"RPG",
"First person",
"PS3",
"Xbox 360",
"Shooter",
"PC",
"Fallout Season 2",
"Fallout 4",
"Switch 2",
"future",
"Read more"
],
"textContent": "Fallout Season 2 and the imminent arrival of Fallout 4's Switch 2 port have led to a plethora of news on the past, present, and future of the franchise. Of course, that includes plenty of new insights on the development of the more distant games, such as Fallout 3.\n\nRead more",
"title": "\"Being realistic sometimes isn't fun\" What Bethesda learned from making Fallout 3's Metro underground \"too sprawling\""
}