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"path": "/difficulty-cairn-baby-steps-kinder-more-generous-masocore",
"publishedAt": "2026-02-07T10:00:00.000Z",
"site": "https://www.eurogamer.net",
"tags": [
"Baby Steps",
"Single Player",
"Third person",
"Cairn",
"Devolver Digital",
"PS5",
"Indie",
"Action Adventure",
"PC",
"Read more"
],
"textContent": "For the past week, instead of actually relaxing in the evenings, I have been ascending the gnarled brute of a mountain in Cairn. The onerous journey has left the toes of its alpinist star Aava bloodied; I've pushed the tendons of her rangy fingers to snapping point. With more frequency than I care to admit, I've caused this hell-bent climber to tumble down the same part of rock face over and over again, saved only by a piton. At other times, lacking such safety measures, she has bounced all the way down to Kami's base off jagged, life-ending shards of rock. I curse the game, mountain, and myself with each major and minor tumble, every lost metre and handful of minutes.\n\nRead more",
"title": "Difficulty done differently: Cairn and Baby Steps deliver kinder, more generous masocore"
}