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  "path": "/difficulty-cairn-baby-steps-kinder-more-generous-masocore",
  "publishedAt": "2026-02-07T10:00:00.000Z",
  "site": "https://www.eurogamer.net",
  "tags": [
    "Baby Steps",
    "Single Player",
    "Third person",
    "Cairn",
    "Devolver Digital",
    "PS5",
    "Indie",
    "Action Adventure",
    "PC",
    "Read more"
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  "textContent": "For the past week, instead of actually relaxing in the evenings, I have been ascending the gnarled brute of a mountain in Cairn. The onerous journey has left the toes of its alpinist star Aava bloodied; I've pushed the tendons of her rangy fingers to snapping point. With more frequency than I care to admit, I've caused this hell-bent climber to tumble down the same part of rock face over and over again, saved only by a piton. At other times, lacking such safety measures, she has bounced all the way down to Kami's base off jagged, life-ending shards of rock. I curse the game, mountain, and myself with each major and minor tumble, every lost metre and handful of minutes.\n\nRead more",
  "title": "Difficulty done differently: Cairn and Baby Steps deliver kinder, more generous masocore"
}