{
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  "path": "/packages/audio_in_app",
  "publishedAt": "2026-06-28T08:28:52.262Z",
  "site": "https://pub.dev",
  "textContent": "A Flutter package for playing audio files. Ideal for games or applications with sound. Changelog excerpt: - **Fix (crash on cold start)**: free the native SoLoud engine on `AppLifecycleState.detached`. The engine is a native (C++) singleton that outlives the Dart isolate within the same process (e.g. Android re-creating the Activity without killing the process). Previously the engine kept its FFI `NativeCallable`listeners pointing at the destroyed isolate, so a later native `voiceEnded`/`stateChanged`aborted the VM with `SIGABRT \"Callback invoked after it has been deleted\"`on the next cold start. Th[...]",
  "title": "v4.1.1 of audio_in_app",
  "updatedAt": "2026-06-28T08:19:41.300Z"
}