{
  "$type": "site.standard.document",
  "bskyPostRef": {
    "cid": "bafyreidu3banfudxrv2fmg3yztqp2h5wpibxyjtaqnjiwmnqnnmslbjjka",
    "uri": "at://did:plc:nfto3lv2rcs5s7h7digotzlu/app.bsky.feed.post/3mnjavl7tdb22"
  },
  "coverImage": {
    "$type": "blob",
    "ref": {
      "$link": "bafkreig7saeenw6c3prrms24e2bpcmq7mskq26az4ajg73ufx33cf4gf2a"
    },
    "mimeType": "image/png",
    "size": 32236
  },
  "path": "/packages/native_animated_image",
  "publishedAt": "2026-06-05T04:01:27.857Z",
  "site": "https://pub.dev",
  "textContent": "Native (Rust) decoder & renderer for animated GIF / APNG / WebP. Bypasses Flutter's built-in Skia multi-frame codec. Changelog excerpt: - **iOS**ship Rust as a dynamic framework (dylib bundled in `.framework`), not a static `.a`. Static-lib FFI symbols get dead-stripped (no compile-time caller) and Xcode 16 rejects every `-force_load`workaround as an unresolved build input. Dylib is loaded by dyld at app startup → all `native_animated_image_*`symbols are immediately available to `DynamicLibrary.process()`. - `tool/build_native.dart ios`now builds cdylib for both ios-arm64 and ios-arm64-simulator, wraps each in a `.framework`bund[...]",
  "title": "v0.1.2 of native_animated_image",
  "updatedAt": "2026-06-05T03:40:26.900Z"
}