{
"$type": "site.standard.document",
"bskyPostRef": {
"cid": "bafyreicaz7dsfb7flve5hbdkyowpvlj53g5dcpakzqpiky46yx3t3dhmlu",
"uri": "at://did:plc:nfsnsnlxecvkeogkvjmy2u25/app.bsky.feed.post/3mg7qdgzdx732"
},
"coverImage": {
"$type": "blob",
"ref": {
"$link": "bafkreifnfp4h734j2m2pmmvdfi7vtyvgx2wistsuwl6fmskt562vmpdery"
},
"mimeType": "image/jpeg",
"size": 80138
},
"path": "/article/246754",
"publishedAt": "2026-03-04T05:32:00.000Z",
"site": "https://www.cool3c.com",
"tags": [
"新品資訊",
"遊戲",
"展覽",
"microsoft",
"gpu",
"軟體",
"電玩",
"gdc",
"智慧穿戴",
"ray tracing",
"SER",
"即時光影追跡",
"GDC 2026",
"光追"
],
"textContent": "微軟將「著色器執行重新排序」(SER) 納入 Shader Model 6.9 標準,藉由優化 GPU 運算流程,大幅提升光線追蹤效能。此舉將支援 Intel 與 NVIDIA GPU,使用者僅需更新驅動程式即可獲益,加速光追技術普及。",
"title": "微軟將 SER 技術納入 Shader Model 6.9 光追效能最多可提升 90%"
}