{
  "$type": "site.standard.document",
  "bskyPostRef": {
    "cid": "bafyreia4sf7garx7o4iaho5qcbhcxbjtjotz6ehy3phocquj2sjbv5mc6u",
    "uri": "at://did:plc:mzdusdnq2vl4olpsj6qckko4/app.bsky.feed.post/3mlah5sh7wjp2"
  },
  "coverImage": {
    "$type": "blob",
    "ref": {
      "$link": "bafkreidh6kbsld2smzicgmi4eh6rdx2hd6qvtfj6siixhbzzgw44dxjo3u"
    },
    "mimeType": "image/jpeg",
    "size": 166280
  },
  "path": "/videotrailer-news/first-wip-look-at-doom-3-with-real-time-path-tracing/",
  "publishedAt": "2026-05-06T13:43:01.000Z",
  "site": "https://www.dsogaming.com",
  "tags": [
    "Video-News",
    "Doom 3",
    "Continue reading First WIP Look at Doom 3 With Real-Time Path Tracing →",
    "First WIP Look at Doom 3 With Real-Time Path Tracing",
    "DSOGaming"
  ],
  "textContent": "Last month, modder Justin Marshall implemented DX12 and DXR in the official level editor for Doom 3. And a couple of days ago, the modder was able to add real-time Path Tracing to the actual game. As such, we now have our first look at Doom 3 with real-time Path Tracing. In the video, Doom … Continue reading First WIP Look at Doom 3 With Real-Time Path Tracing →\n\nThe post First WIP Look at Doom 3 With Real-Time Path Tracing appeared first on DSOGaming.",
  "title": "First WIP Look at Doom 3 With Real-Time Path Tracing"
}