{
"$type": "site.standard.document",
"bskyPostRef": {
"cid": "bafyreibv5r3oryxm3geznor2ntuk7rgljntpsabnuq5mhkign54isdz7oq",
"uri": "at://did:plc:mzdusdnq2vl4olpsj6qckko4/app.bsky.feed.post/3mhy5clcbwpr2"
},
"coverImage": {
"$type": "blob",
"ref": {
"$link": "bafkreiai77es3jtjyhudxszobzg5ao5y3u5ijl6evldixywzvooaclqj2u"
},
"mimeType": "image/jpeg",
"size": 256656
},
"path": "/videotrailer-news/heres-what-resident-evil-requiem-could-look-with-fixed-cameras/",
"publishedAt": "2026-03-26T14:49:16.000Z",
"site": "https://www.dsogaming.com",
"tags": [
"Video-News",
"Resident Evil requiem",
"Continue reading Here’s what Resident Evil Requiem could look like with fixed cameras →",
"Here’s what Resident Evil Requiem could look like with fixed cameras",
"DSOGaming"
],
"textContent": "Capcom released Resident Evil Requiem last month. Powered by the RE Engine, the game uses a third-person camera system. But have you wondered what the game would look like with its classic fixed camera angle system? Well, time to find out. Resident Evil began as a horror franchise built around fixed camera angles. But with … Continue reading Here’s what Resident Evil Requiem could look like with fixed cameras →\n\nThe post Here’s what Resident Evil Requiem could look like with fixed cameras appeared first on DSOGaming.",
"title": "Here’s what Resident Evil Requiem could look like with fixed cameras"
}