{
  "$type": "site.standard.document",
  "bskyPostRef": {
    "cid": "bafyreihk6dhi3a27nvkxfvoowjedqlbrawkfjx5ecdfhldbrknyilsupfy",
    "uri": "at://did:plc:mzdusdnq2vl4olpsj6qckko4/app.bsky.feed.post/3mhhmxwj3gy72"
  },
  "coverImage": {
    "$type": "blob",
    "ref": {
      "$link": "bafkreie4w6dxanbusiuypi6v3spagh2kqa63khijh72wb243i4zgxkxqzy"
    },
    "mimeType": "image/jpeg",
    "size": 951131
  },
  "path": "/articles/death-stranding-2-ray-tracing-dlss-4-5-benchmarks/",
  "publishedAt": "2026-03-19T13:58:42.000Z",
  "site": "https://www.dsogaming.com",
  "tags": [
    "Articles",
    "Death Stranding 2",
    "Kojima Productions",
    "Nixxes Software",
    "Continue reading Death Stranding 2 Ray Tracing & DLSS 4.5 Benchmarks →",
    "Death Stranding 2 Ray Tracing & DLSS 4.5 Benchmarks",
    "DSOGaming"
  ],
  "textContent": "Sony has just released Death Stranding 2: On the Beach on PC. The game is using the Decima Engine, and it’s the first Decima-powered game that uses Ray Tracing. As I’ve said, Sony has not provided us with a review code. So, today, I can only share my initial tech impressions. For these early Ray … Continue reading Death Stranding 2 Ray Tracing & DLSS 4.5 Benchmarks →\n\nThe post Death Stranding 2 Ray Tracing & DLSS 4.5 Benchmarks appeared first on DSOGaming.",
  "title": "Death Stranding 2 Ray Tracing & DLSS 4.5 Benchmarks"
}