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"path": "/articles/resident-evil-requiem-path-tracing-dlss-4-5-benchmarks/",
"publishedAt": "2026-02-25T15:00:52.000Z",
"site": "https://www.dsogaming.com",
"tags": [
"Articles",
"Capcom",
"Resident Evil requiem",
"Continue reading Resident Evil Requiem – Path Tracing, Ray Tracing & DLSS 4.5 Benchmarks →",
"Resident Evil Requiem – Path Tracing, Ray Tracing & DLSS 4.5 Benchmarks",
"DSOGaming"
],
"textContent": "Capcom has lifted the review embargo for Resident Evil Requiem. As such, we can share our first technical impressions of it. In this article, we’ll take a closer look at its Path Tracing and DLSS 4.5 features. So, let’s dive in. Resident Evil Requiem uses Capcom’s RE Engine. The review code uses Denuvo, so it … Continue reading Resident Evil Requiem – Path Tracing, Ray Tracing & DLSS 4.5 Benchmarks →\n\nThe post Resident Evil Requiem – Path Tracing, Ray Tracing & DLSS 4.5 Benchmarks appeared first on DSOGaming.",
"title": "Resident Evil Requiem – Path Tracing, Ray Tracing & DLSS 4.5 Benchmarks"
}