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"path": "/forum/ios-ipados-gaming/accessibility-version-30-updates-my-idle-rpg-couch-x-crawler",
"publishedAt": "2026-06-11T19:17:27.000Z",
"site": "https://applevis.com",
"tags": [
"https://apps.apple.com/us/app/couch-x-crawler/id6758249866",
"https://play.google.com/store/apps/details?id=com.tristannohrer.couchxcrawler"
],
"textContent": "Hi everyone,\n\nA little while back I posted about my indie idle RPG, Couch x Crawler, and asked for feedback from disabled gamers, especially blind and low vision players.\n\nFirst, thank you. The feedback I got from this community and from other accessibility-focused spaces has been genuinely helpful. I realized pretty quickly that “technically labeled” is not the same thing as actually playable, understandable, or comfortable to use.\n\nI’ve been working through that feedback and just released a much larger update.\n\nWhat changed:\n\nImproved VoiceOver and TalkBack labels across the game\nBetter hints and button roles for interactive elements\nClearer screen reader support for character selection, care actions, inventory, store, rewards, and results\nMore accessible mini games, including slower pacing options\nBetter reward collection buttons so players know when and how to claim rewards\nImproved expedition result summaries and failure explanations\nNew audio and music support with separate controls for music and sound effects\nAdded a new Tic Tac Toe mini game\nAdded New Game+ for level 100 players\nAdded egg hatching, Crawl Coins, store purchases, weapon repairs, and upgrades\nCleaned up settings, inventory, and store navigation\nAdded confirmation screens before spending in-game currency\nThe game still uses the built-in iOS and Android accessibility systems rather than a custom screen reader layer, but I’m trying to be much more intentional about how every screen reads, how focus moves, and whether the game makes sense without relying on visuals.\n\nI’m still learning, so feedback is very welcome. I’m especially interested in:\n\nAnything that is still unlabeled or mislabeled\nPlaces where VoiceOver or TalkBack repeats too much information\nMini games that still feel too fast or confusing\nAny buttons or controls that do not clearly announce what they do\nPlaces where audio cues would help\nAnything that works visually but does not make sense non-visually\nThe game is on iOS and Android:\n\niOS:\nhttps://apps.apple.com/us/app/couch-x-crawler/id6758249866\n\nAndroid:\nhttps://play.google.com/store/apps/details?id=com.tristannohrer.couchxcrawler\n\nIt is a paid game, but if the price is a barrier and you want to test accessibility, feel free to message me and I can provide a code when I have some available.\n\nThanks again to everyone who pushed me to take this more seriously. I’m a solo dev, so I’m not going to get everything right immediately, but I really do want Couch x Crawler to be playable by more people.",
"title": "Accessibility and Version 3.0 updates for my idle RPG Couch x Crawler"
}