A raycasting first-person shooter written in COBOL
OSnews - Exploring the Future of Computing [Unofficial]
June 10, 2026
On a related note, what about a raycasting first-person shooter written in… COBOL? Can you think of a better programming language than COBOL to implement an FPS from scratch? I know I can’t, so buckle up and enjoy what can only be described as an out-of-body experience for COBOL enthusiasts as I set out to make a Wolfenstein3D-like raycasting based FPS game (and potentially go a bit further than that, hopefully it’s not a DOOMed attempt). ↫ icitry on YouTube I don’t link to YouTube videos very often, but there’s always the exception that proves the rule. The COBOL code’s available on GitHub. What a mad man.
Discussion in the ATmosphere