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  "path": "/story/144915/sprite-scaling-on-the-master-system-building-the-new-on-the-ruins-of-the-old/",
  "publishedAt": "2026-05-10T23:18:12.000Z",
  "site": "https://www.osnews.com",
  "tags": [
    "Games"
  ],
  "textContent": "Sprite scaling. It is the coolest effect of the 2D arcade era, a must-have for games from Space Harrier to Real Bout Fatal Fury Special. Home consoles pretty much lacked it– sorry, Nintendo, but Mode 7 only scales a background, not sprites. So therefore you might be surprised to hear that Sega’s plucky underdog Master System could do it. Well, don’t get your hopes up; this is far too limited– calling it scaling is overstating things. But let’s dig in anyway! ↫ Nicole Branagan Nicole Branagan has the best articles on obscure console features, and this one is no exception.",
  "title": "Sprite scaling on the Master System: building the new on the ruins of the old"
}