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  "path": "/t/gpt-image-1-deprecation-may-break-the-visual-identity-of-my-game-project/1383707#post_15",
  "publishedAt": "2026-06-16T07:11:10.000Z",
  "site": "https://community.openai.com",
  "tags": [
    "@DysTopia"
  ],
  "textContent": "Thanks for the attempts, I really appreciate it.\n\nBut I think this also shows the core issue: without a dedicated reference image, and even then only with a very explicit copy instruction, it does not really reproduce the same unique style with the new _gpt-image-2_ model that I was able to get from the old _gpt-image-1_ model.\n\nFor me, this becomes an even bigger problem once monsters are fused together. I attached a few more examples of real in-game, on-the-fly fusions created by actual players in my game. With _gpt-image-1_ , I was able to build a very specific visual identity around that.\n\nWith _gpt-image-2_ , interesting and impressive results are definitely possible, but everything tends to look much more glossy and AI-generated and overall less unique.\n\nMaybe some people here have experience with what it means to work with AI in gaming and especially in game dev community, where you already have to be careful not to get chased down with torches and pitchforks.\n\n@DysTopia Yes, exactly. That kind of LTS / long-term model availability would at least be an important direction to consider, and it would not put developers like me in this exact situation. But of course I also understand that this is particularly difficult in the AI sector, with new models and approaches emerging every day.\n\nRealistically, I have accepted, or rather I have to accept, that I may not be able to preserve this perfectly. My current plan will probably be to not throw away or regenerate my beloved (and lovingly crafted) existing card pool, but mark it as **Gen1** and hopefully make players understand why there is a sudden style shift.",
  "title": "Gpt-image-1 deprecation may break the visual identity of my game project"
}