AI in Game Development: Gamedev Tips, Tools, Techniques, and GPT / LLM Agent Integration
OpenAI Developer Community
May 24, 2026
PaulBellow:
> Yeah, I think a custom tool would do that better, especially combat stuff. Maybe an LLM or multi-modal model for playing the game slowly while the developer observes?
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> I’ve been looking at a lot of agents in games lately. The Among Us one upthread had a limit of 2k token PER SECOND… it was a local model, but still.
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> Also, thanks for being here, as you’re a gamedev yourself now!
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> In all seriousness, your eyes on this thread and your wisdom will be appreciated.
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> My goal is to attract more devs here… gaming related but still developers! So much cool stuff happening these days.
Totally agree, a custom tool is the way to go for combat—an LLM just isn’t fast enough when frames matter. That 2k token/sec limit on the Among Us agent is absolutely wild for a local setup, though Stoked to be here and talk shop with other devs. There’s so much insane tech popping off in gaming right now, so let’s definitely keep pulling more people into this thread!
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