{
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  "path": "/t/developing-sprite-sheets-with-gpt-image-2/1379831?page=2#post_27",
  "publishedAt": "2026-05-02T02:04:12.000Z",
  "site": "https://community.openai.com",
  "tags": [
    "Codex now has pets",
    "already exists",
    "en.wikipedia.org",
    "Neko (software)"
  ],
  "textContent": "aprendendo.next:\n\n> Codex now has pets,\n\naka, “make free to bill with any API key environment variable found”, and “run and persist arbitrary AI-created code”. 10+ images with image input billed in agentic experimentation, anticipating failure in image alignment inspected with vision and failure in faked transparency with image retry scripts also.\n\nAll for bespoke code that _already exists_.\n\nPoint your cheapest image setting at a 1k bitmap action sprite pose such as `awake.xbm` from the source code with a new reference character. Cheap is not gpt-image-2, because you automatically pay 4k or 6k additional tokens for each input image at increased prices even at the smallest resolutions sent besides the vision tokens.\n\nen.wikipedia.org\n\n### Neko (software)\n\nNeko is a cross-platform open-source animated cursor-chasing cat screenmate application. Neko (猫, ねこ) is the Japanese word for cat. Neko was originally written for the NEC PC-9801. It was later ported as a desk accessory to the Macintosh in 1989 by Kenji Gotoh. He also designed the sleeping graphics for Neko. An X version was later made by Masayuki Koba. In the application, a sprite follows the mouse pointer around. In the System 7 version, the pointer could be modified to various cat toys su...",
  "title": "Developing sprite sheets with gpt-image-2"
}