{
"$type": "site.standard.document",
"bskyPostRef": {
"cid": "bafyreiflefrkw77ujgwi6izjm2ijdwqwbjohw7ixp6ubkgkxicxinowrou",
"uri": "at://did:plc:lk3jfj3zq4k4wxnk474axylu/app.bsky.feed.post/3mktmtel37lh2"
},
"path": "/t/developing-sprite-sheets-with-gpt-image-2/1379831?page=2#post_27",
"publishedAt": "2026-05-02T02:04:12.000Z",
"site": "https://community.openai.com",
"tags": [
"Codex now has pets",
"already exists",
"en.wikipedia.org",
"Neko (software)"
],
"textContent": "aprendendo.next:\n\n> Codex now has pets,\n\naka, “make free to bill with any API key environment variable found”, and “run and persist arbitrary AI-created code”. 10+ images with image input billed in agentic experimentation, anticipating failure in image alignment inspected with vision and failure in faked transparency with image retry scripts also.\n\nAll for bespoke code that _already exists_.\n\nPoint your cheapest image setting at a 1k bitmap action sprite pose such as `awake.xbm` from the source code with a new reference character. Cheap is not gpt-image-2, because you automatically pay 4k or 6k additional tokens for each input image at increased prices even at the smallest resolutions sent besides the vision tokens.\n\nen.wikipedia.org\n\n### Neko (software)\n\nNeko is a cross-platform open-source animated cursor-chasing cat screenmate application. Neko (猫, ねこ) is the Japanese word for cat. Neko was originally written for the NEC PC-9801. It was later ported as a desk accessory to the Macintosh in 1989 by Kenji Gotoh. He also designed the sleeping graphics for Neko. An X version was later made by Masayuki Koba. In the application, a sprite follows the mouse pointer around. In the System 7 version, the pointer could be modified to various cat toys su...",
"title": "Developing sprite sheets with gpt-image-2"
}