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"path": "/t/request-improve-high-frequency-textures-and-micro-details-to-avoid-plastic-look/1379351#post_2",
"publishedAt": "2026-04-21T14:24:50.000Z",
"site": "https://community.openai.com",
"tags": [
"@Puppis"
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"textContent": "Hi @Puppis\n\nWelcome to the dev community!\n\nI really appreciate you taking the time to write this up. A lot of what you’re pointing at comes down to how current image models balance denoising, coherence, and detail. That tends to smooth out high-frequency texture (like pores, fibers, surface noise), especially as resolution increases. So even when the image is technically large, it doesn’t always feel detailed up close.\n\nThe ideas you listed especially a more “raw” rendering mode and better texture synthesis during upscaling are very much in line with the kind of feedback we’re seeing from advanced users.\n\nI can’t promise timelines here, but I’ll make sure this gets captured properly as product feedback, this is exactly the level of specificity that helps.\n\n~Smith",
"title": "Request: Improve high-frequency textures and micro-details to avoid plastic look"
}