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"plaintext": "My name is Relma. I'm a computer scientist, indie game scouter, and self-proclaimed Muse Hunter. This is an introductory blog post just to put myself out there."
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"plaintext": "NOTE: This post was first published to @leaflet.pub. I will be hosting this blog on a static site soon, but Hugo is more time-consuming to configure than I anticipated. "
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"plaintext": "The primary purpose of this blog is as a place to put my thoughts, reviews, and generally maintain some public presence as a Muse Hunter in the indie video game space."
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"plaintext": "What is it?"
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"plaintext": "\"Muse Hunting\" is a \"job title\" I made up. It encompasses:"
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"plaintext": "scouting for promising titles while they are in an unfinished \"fledgling\" (aka demo) stage"
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"content": {
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"plaintext": "securing financial and other material resources"
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"plaintext": "QA"
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"plaintext": "and like a bunch of other things that a \"backstage person\" generally does"
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"plaintext": "I've been doing it informally and as a hobby for the past... Scattered Stars, it has been years. To repay a game that found me and saved my life, a long time ago. And because I want to have a hand in something entering the Cultural Lexicon as a support role. It is what I was made for."
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"plaintext": "My flow for Muse-Hunting generally consists of the following steps:"
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"plaintext": "Search platforms (primarily itch and Steam) for games in their demo phase in need of resources"
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"plaintext": "Evaluate said demo. If i fall in love with it, then..."
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"contentPlaintext": "Otherwise guys like Devolver would have picked them up already."
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"plaintext": "See if its Vessel(s) have problems that money alone cannot fix.*"
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"plaintext": "If so, appoint myself the backstage person and assist in securing resources, financial and otherwise.\nUsually just emailing a fuck-ton of streamers and recommending them to the (one) publisher I scout for."
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"plaintext": "I have noted preferences that I have. A major one is story-focused content. I want to have at least one character I am wholly invested in and want to see more of by the end."
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"plaintext": "It would be tedious of me to list all the games I have found worthy over the years here, but I do have such a list elsewhere."
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"plaintext": "On @itch.io I maintain two Collections. The Steam equivalents unfortunately have confounding an d unintuitive interfaces, so I don't do it there:"
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"plaintext": "The Queue — A list of games in my \"to-do\" list to evaluate. How quick I am at actually working through that queue... is another story. To say nothing of a similar collection I have on Steam."
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"plaintext": "As of now, I'm an informal scouter for a publisher.* I want more, of course. I'm quite introverted, so what connections I have made reside almost entirely in DMs.\nI seek a career as that \"backstage person\". The music industry has (had?) a formal role called Artists and Repertoire (A&R) that encompassed much of the same ideas. The game industry... has not formalized this niche yet. I think it would be most fruitful if it did.\nTo be just like the legendary A&R Men of old... wouldn't that be nice. Putting myself out there in a public, but still personal space is, I think, a good first step. Who knows how I will look back on this later."
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"plaintext": "I'm also a theoretical computer scientist (actually a pure mathematician in disguise) by training, and I am interested in topics in CS and the Free and Open Source Software (FOSS) space. I might write about these things as well if it suits me."
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