{
  "$type": "site.standard.document",
  "bskyPostRef": {
    "cid": "bafyreica4qugklavpg3u7eanrt3ugwkep66eispma4t6jgtloxmlfrsqp4",
    "uri": "at://did:plc:kxcgb6jbbosveiokx26wlqgg/app.bsky.feed.post/3mockpssfy332"
  },
  "coverImage": {
    "$type": "blob",
    "ref": {
      "$link": "bafkreihi2h2wlnskxz442mlaij4jegmn3l4eeyge5eokl7qv5zk6uylrtq"
    },
    "mimeType": "image/jpeg",
    "size": 32129
  },
  "path": "/tomb-raider-legacy-of-atlantis-schwierigkeitsgrad",
  "publishedAt": "2026-06-14T19:15:00.000Z",
  "site": "https://www.eurogamer.de",
  "tags": [
    "Raul Siqueira",
    "Tomb Raider: Legacy of Atlantis",
    "Puzzle",
    "Flying Wild Hog",
    "Third person",
    "Fantasy",
    "Amazon Games",
    "PS5",
    "Shooter: Third Person",
    "Xbox Series X/S",
    "Single Player",
    "PC",
    "Platformer",
    "Action Adventure",
    "Nintendo Switch 2",
    "Crystal Dynamics",
    "Mehr"
  ],
  "textContent": "Tomb Raider: Legacy of Atlantis mag zwar ein Remake von Lara Crofts allererstem Abenteuer sein, doch das heißt nicht, dass man sich nicht einiges von moderneren Titeln wie Shadow of the Tomb Raider abschaut.\n\nMehr",
  "title": "Tomb Raider: Legacy of Atlantis: Remake bringt anpassbare Schwierigkeitsgrade zurück"
}