{
"$type": "site.standard.document",
"bskyPostRef": {
"cid": "bafyreiasr36amml7rqhncfqfs62ayxhvxnoip7wbdho2ojonc2plf5fyay",
"uri": "at://did:plc:kxcgb6jbbosveiokx26wlqgg/app.bsky.feed.post/3mnwmhmkatbk2"
},
"coverImage": {
"$type": "blob",
"ref": {
"$link": "bafkreiaeuiy6724ibcb6cuynow2omhiuwafklezh5e2nmmyv6etwra4m2e"
},
"mimeType": "image/jpeg",
"size": 68652
},
"path": "/gen-atlas-fumito-ueda-interview",
"publishedAt": "2026-06-10T11:15:30.000Z",
"site": "https://www.eurogamer.de",
"tags": [
"Sony Computer Entertainment",
"PS4",
"Team Ico",
"Xbox Series X/S",
"Summer Game Fest 2026",
"PS2",
"Single Player",
"PC",
"Third person",
"Sony Computer Entertainment Europe",
"Bluepoint Games",
"Action Adventure",
"PS5",
"Gen Atlas",
"Platformer",
"Puzzle",
"Epic Games Publishing",
"Mehr"
],
"textContent": "Fumito Ueda – der legendäre Designer von ICO, Shadow of the Colossus und The Last Guardian – hat erklärt, was der Titel seines neuen Spiels Gen Atlas bedeutet. Und wie es aussieht, steckt dahinter mehr, als ihr vielleicht denkt.\n\nMehr",
"title": "Gen Atlas: Fumito Ueda erklärt die tiefere Bedeutung seines neuen Open-World-Spiels"
}