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"value": "# Equipping the Atmosphere for FUN\n\nThings have not slowed down one bit since [our last update](https://rpg.actor/news/oh-no-they-found-us) and the **rpg.actor** ecosystem continues to expand like some freaky alien organism that just loves making sprites and rolling dice. Let's get you caught up with all that's happened...\n\n## Item Madness\n\nAlthough we've had items as a part of **rpg.actor** since the very first [Popcorn](https://rpg.actor/catalogue/popcorn) was served in our [Stream Theatre](https://rpg.actor/theatre), there's been a recent explosion of new wearable items from different creators and a slew of interesting experiments in the ways they are unlocked. So, we built a whole [**Item Catalogue**](https://rpg.actor/catalogue) to help keep track of them all.\n\n[](https://rpg.actor/catalogue)\n\nSeveral were given away at in-person meetups like [@atproto.nyc](https://bsky.app/profile/atproto.nyc), [@atproto.boston](https://bsky.app/profile/atproto.boston), [@montreal.atproto.camp](https://bsky.app/profile/montreal.atproto.camp), [@pdx.atproto.camp](https://bsky.app/profile/pdx.atproto.camp), and more. Some were unlocked just by using apps like [@grain.social](https://bsky.app/profile/rpg.actor/post/3mlbbrpeks22q), [@blento.app](https://bsky.app/profile/rpg.actor/post/3ml6qzepxns2n), [@anisota.net](https://bsky.app/profile/rpg.actor/post/3mm7q2oxwzc2f), or [@germnetwork.com](https://bsky.app/profile/germnetwork.com/post/3mlo2lme4hc2x).\n\n[](https://bsky.app/profile/rpg.actor/post/3mlxsyqxhl22w)\n\nOthers come exclusive, based on if your **Atmosphere Account** was residing on a specific server like [@eurosky.social](https://bsky.app/profile/rpg.actor/post/3mlekofdi5s2v) or [@blacksky.app](https://bsky.app/profile/rpg.actor/post/3mmcasisnb22l). Then, even more came by just [interacting](https://bsky.app/profile/rpg.actor/post/3mlginubhg22j) with [posts](https://bsky.app/profile/rpg.actor/post/3ml5ks3pngc2x), visiting on [special days](https://bsky.app/profile/rpg.actor/post/3mlj7ekpars2y), or other [strange](https://bsky.app/profile/rpg.actor/post/3mlqheayvxc2g) and [unusual](https://bsky.app/profile/rpg.actor/post/3mm53hr7z3s2w) methods. The new [**Item Claims Feed**](https://bsky.app/profile/rpg.actor/feed/6-item-claims) is definitely putting in some work!\n\n[](https://bsky.app/profile/rpg.actor/post/3mmcasisnb22l)\n\n<mark>We also debut our first functional item that works across every one of our games, giving characters holding this [Amplifying Megaphone](https://rpg.actor/catalogue/amplifying_megaphone) bolder dialogue bubbles.</mark>\n\nSome unlocks were more popular than others, and some were purposed better than others, but our goal has been to test the robustness of the **rpg.actor** item bestowing systems and the breadth of all the things that we can create with our **[Sprite Painter](https://rpg.actor/painter)** and **[Creator Accounts](https://rpg.actor/creator)**. Overall, the systems worked very well and enable us to do a lot of cool things as we intended. Though, what we did not expect was to see the integration of item delivery into other sites so quickly!\n\n[](https://bsky.app/profile/laurenshof.online/post/3mlvqd7tpp22q)\n\nTwo new projects by [@laurenshof.online](https://bsky.app/profile/laurenshof.online/post/3mlvqd7tpp22q) and [@grishalr.protoimsg.app](https://bsky.app/profile/games.protoimsg.app/post/3mlz2lkrszc2x) have already begun rewarding players with their own items created wholly on their own accord. One of the crazy, wonderful, scary, progressive things about building in an open ecosystem like **The Atmosphere** is that we ([@rpg.actor](https://bsky.app/profile/rpg.actor)) ultimately do not control or decide anything about who or how our lexicons are used. It's a total free-for-all in terms of utility and part of the point is that we'll see more developers taking advantage of everything we've offered them *regardless of whether we like it or not*.\n\n[](https://bsky.app/profile/did:plc:kwgllf365cwmxbnxitx4pjdj/post/3mlvsxexbs227)\n\nSo far, developers have been making good fun. Silly games and novelties, connections to their D&D characters, and other cool integrations across different platforms, websites, and apps that showcase the **rpg.actor** characters and leverage them as extensions of player identity. This is the stuff we love to see most, as it brings new people to **The Atmosphere** and introduces them to all the fun the open web has to offer. We expect this to continue, and we'll support it wherever we can.\n\n[](https://protoimsg.app)\n\n## Mega Wardrobe Updates\n\nBeyond the unlockable items, we've continued to expand the offerings in the [Sprite Generator](https://rpg.actor/generator) with <u>over 15 new additions</u> including some long-requested hairstyles, a handful of new tops, and some more wild items.\n\n[](https://rpg.actor/generator)\n\n**Here's a full list of what's been added:**\n\n[Simple Purse](https://bsky.app/profile/rpg.actor/post/3mliqjd6xjn2j) • [Bushy Tail](https://bsky.app/profile/rpg.actor/post/3mlvokahqwn2j) • [Wild Ears](https://bsky.app/profile/rpg.actor/post/3mlvoq4fv3f2j) • [Loose Bag](https://bsky.app/profile/rpg.actor/post/3mlitggdcc52j) • [Bow Clip](https://bsky.app/profile/rpg.actor/post/3mm4wdmye4v2j)\n[Simple Flats](https://bsky.app/profile/rpg.actor/post/3mm4xcry23v2j) • [Striped Shirt](https://bsky.app/profile/rpg.actor/post/3mlnpqn35nn2j) • [Devil Horns](https://bsky.app/profile/rpg.actor/post/3mlsvh3wl2v2j) • [Cyborg Implant](https://bsky.app/profile/rpg.actor/post/3mlswgpwn452j)\n[Crop Top](https://bsky.app/profile/rpg.actor/post/3mlntvms7352j) • [Buzz Cut](https://bsky.app/profile/rpg.actor/post/3mm7ikwunmn2j) • [Big Curls](https://bsky.app/profile/rpg.actor/post/3mm7jgco7y52j) • [Tank Top](https://bsky.app/profile/rpg.actor/post/3mlqfrjoisf2j) • [High Heels](https://bsky.app/profile/rpg.actor/post/3mmejxqyxif2j)\n[Flat Top](https://bsky.app/profile/rpg.actor/post/3mm7kegeh7v2j) • [Cornrows](https://bsky.app/profile/rpg.actor/post/3mm7ksopzof2j) • [Safety Goggles](https://bsky.app/profile/rpg.actor/post/3mmc23skeq52j) • [Full Jacket](https://bsky.app/profile/rpg.actor/post/3mmc4k7rbav2j)\n\nAdditionally, every default handheld item in the Sprite Generator was added for both the left and right hand slots, letting you have a little more customization...\n\n...<i>or dual wielding Flip Phones.</i>\n\n## Clun Launches on Mobile!\n\n[**Clun's Cannon**](https://rpg.actor/cannon) is a very simple game. You get in the cannon, then launch yourself as far as you can. It was built entirely to test and prove some essential features of **rpg.actor** and this week it's got another notch in its experimental belt as our first mobile compatible experience!\n\n[](https://rpg.actor/cannon)\n\nAlthough there are still plenty of places throughout the site that need some mobile UI attention, this was a huge step forward in making the shared framework that backs all of our playable experiences functional on your phone. Now you can hop on, explore the compendium, and enjoy a few cannon blasts wherever you are. \n\nThis is particularly exciting for future developments (new games), and the simple opportunity of showcasing how all this cool **Atmosphere Account** stuff works while you're hanging with your friends, out in the \"real\" world.\n\n<mark>Soon they will all <u>GET IN THE CANNON!</u></mark>\n\n## Glamour on the Runway\n\nThere's still a few days left in the [**Fashion Jam**](https://rpg.actor/fashion) and we'll be announcing our glorious winners shortly, but for the meantime we've hired some folks with [Fancy Cameras](https://rpg.actor/catalogue/fancy_camera) to set up on the [**Fashionista Runway**](https://rpg.actor/runway) and take some *Glamour Shots* of your character!\n\n[](https://rpg.actor/runway)\n\nThey'll snap a photo of your character at request that you can download, or share on [Bluesky](https://bsky.app/profile/rpg.actor) for your friends. Just like real life, sometimes the shots aren't the best. Your **rpg.actor** can get distracted, or sometimes they're just too close, or the camera might even get blurry! Though, the photographers are always happy to help retake your shot, as many times as you like.\n\n## Rolling With It\n\nOver the last month we noticed that a large majority of our newcomers were using the automatic \"Roll For Me\" function when going through the initial setup experience. This gave them stats generated from our first integrated system at [**Reverie House**](https://reverie.house) which served well providing both some basic characterization, and their first validated record. However, those who wanted to manually enter their own sheets were presented with a really plain looking dropdown menu and we thought it was time to liven it up.\n\n[](https://rpg.actor/profile)\n\nAfter adding character sheets for [Vampire: The Masquerade](https://rpg.actor/systems#vampire), [Mage: The Ascension](https://rpg.actor/systems#mage), and [Cyberpunk 2020](https://rpg.actor/systems#cyberpunk2020), we felt it would make a nice gallery view. We also used the SRD documents to build a new \"Roll For Me\" option for [Dungeons & Dragons](https://rpg.actor/systems#dnd) which lets you pick a race and class and generate a complete 1st level character ready to play! Then, couldn't leave our fan-favourite [Dungeon Crawl Classics](https://rpg.actor/systems#dcc) behind so build another \"Roll For Me\" to create fresh 0-level characters from the [Purple Sorcerer Games](https://www.purplesorcerer.com/) service, ready (to die) in your next funnel.\n\n<mark>We already see more characters loaded with stats... <u>which may come in handy soon!</u></mark>\n\n[](https://rpg.actor/compendium)\n\n\n## What's Next?\n\nAs folks begin adopting the [**Creator Account**](https://rpg.actor/creator) systems, we've had requests for new tools and started building fresh features to help developers, game designers, and web tinkers get the most out of everything **rpg.actor** has to offer. Our next major advancement will come with an expension to the toolkit which already enables [Creators](https://rpg.actor/creator) to build and distribute both characters and items.\n\nOur free [Sprite Generator](https://rpg.actor/generator) has been expanding with new items almost daily, and we see no reason to slow down on that front. There's tons of requests in our backlog, and may more styles we can't wait to offer your characters. Specifically, we're looking at more outlandish and thematic sets to better fit a variety of new games.\n\nFinally, our [Experiences](https://rpg.actor/experiences) page is due for a facelift. Although barely months old, it already feels woefully out of date, and we're working on systems to shift away from manual updates to let [Creators](https://rpg.actor/creator) self-define their own games, novelties, and experiences for players to enjoy while adding our own to the list!\n\nThanks again for stopping by and playing with us.\n**We hope you're having FUN!**\n"
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"path": "/news/gearing-up-for-adventure",
"publishedAt": "2026-05-21T04:35:34.679Z",
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"textContent": "Equipping the Atmosphere for FUN\n\nThings have not slowed down one bit since our last update and the rpg.actor ecosystem continues to expand like some freaky alien organism that just loves making sprites and rolling dice. Let's get you caught up with all that's happened...\n\nItem Madness\n\nAlthough we've had items as a part of rpg.actor since the very first Popcorn was served in our Stream Theatre, there's been a recent explosion of new wearable items from different creators and a slew of interesting experiments in the ways they are unlocked. So, we built a whole Item Catalogue to help keep track of them all.\n\nSeveral were given away at in-person meetups like @atproto.nyc, @atproto.boston, @montreal.atproto.camp, @pdx.atproto.camp, and more. Some were unlocked just by using apps like @grain.social, @blento.app, @anisota.net, or @germnetwork.com.\n\nOthers come exclusive, based on if your Atmosphere Account was residing on a specific server like @eurosky.social or @blacksky.app. Then, even more came by just interacting with posts, visiting on special days, or other strange and unusual methods. The new Item Claims Feed is definitely putting in some work!\n\n<mark>We also debut our first functional item that works across every one of our games, giving characters holding this Amplifying Megaphone bolder dialogue bubbles.</mark>\n\nSome unlocks were more popular than others, and some were purposed better than others, but our goal has been to test the robustness of the rpg.actor item bestowing systems and the breadth of all the things that we can create with our Sprite Painter and Creator Accounts. Overall, the systems worked very well and enable us to do a lot of cool things as we intended. Though, what we did not expect was to see the integration of item delivery into other sites so quickly!\n\nTwo new projects by @laurenshof.online and @grishalr.protoimsg.app have already begun rewarding players with their own items created wholly on their own accord. One of the crazy, wonderful, scary, progressive things about building in an open ecosystem like The Atmosphere is that we (@rpg.actor) ultimately do not control or decide anything about who or how our lexicons are used. It's a total free-for-all in terms of utility and part of the point is that we'll see more developers taking advantage of everything we've offered them regardless of whether we like it or not.\n\nSo far, developers have been making good fun. Silly games and novelties, connections to their D&D characters, and other cool integrations across different platforms, websites, and apps that showcase the rpg.actor characters and leverage them as extensions of player identity. This is the stuff we love to see most, as it brings new people to The Atmosphere and introduces them to all the fun the open web has to offer. We expect this to continue, and we'll support it wherever we can.\n\nMega Wardrobe Updates\n\nBeyond the unlockable items, we've continued to expand the offerings in the Sprite Generator with <u>over 15 new additions</u> including some long-requested hairstyles, a handful of new tops, and some more wild items.\n\nHere's a full list of what's been added:\n\nSimple Purse • Bushy Tail • Wild Ears • Loose Bag • Bow Clip\nSimple Flats • Striped Shirt • Devil Horns • Cyborg Implant\nCrop Top • Buzz Cut • Big Curls • Tank Top • High Heels\nFlat Top • Cornrows • Safety Goggles • Full Jacket\n\nAdditionally, every default handheld item in the Sprite Generator was added for both the left and right hand slots, letting you have a little more customization...\n\n...<i>or dual wielding Flip Phones.</i>\n\nClun Launches on Mobile!\n\nClun's Cannon is a very simple game. You get in the cannon, then launch yourself as far as you can. It was built entirely to test and prove some essential features of rpg.actor and this week it's got another notch in its experimental belt as our first mobile compatible experience!\n\nAlthough there are still plenty of places throughout the site that need some mobile UI attention, this was a huge step forward in making the shared framework that backs all of our playable experiences functional on your phone. Now you can hop on, explore the compendium, and enjoy a few cannon blasts wherever you are. \n\nThis is particularly exciting for future developments (new games), and the simple opportunity of showcasing how all this cool Atmosphere Account stuff works while you're hanging with your friends, out in the \"real\" world.\n\n<mark>Soon they will all <u>GET IN THE CANNON!</u></mark>\n\nGlamour on the Runway\n\nThere's still a few days left in the Fashion Jam and we'll be announcing our glorious winners shortly, but for the meantime we've hired some folks with Fancy Cameras to set up on the Fashionista Runway and take some Glamour Shots of your character!\n\nThey'll snap a photo of your character at request that you can download, or share on Bluesky for your friends. Just like real life, sometimes the shots aren't the best. Your rpg.actor can get distracted, or sometimes they're just too close, or the camera might even get blurry! Though, the photographers are always happy to help retake your shot, as many times as you like.\n\nRolling With It\n\nOver the last month we noticed that a large majority of our newcomers were using the automatic \"Roll For Me\" function when going through the initial setup experience. This gave them stats generated from our first integrated system at Reverie House which served well providing both some basic characterization, and their first validated record. However, those who wanted to manually enter their own sheets were presented with a really plain looking dropdown menu and we thought it was time to liven it up.\n\nAfter adding character sheets for Vampire: The Masquerade, Mage: The Ascension, and Cyberpunk 2020, we felt it would make a nice gallery view. We also used the SRD documents to build a new \"Roll For Me\" option for Dungeons & Dragons which lets you pick a race and class and generate a complete 1st level character ready to play! Then, couldn't leave our fan-favourite Dungeon Crawl Classics behind so build another \"Roll For Me\" to create fresh 0-level characters from the Purple Sorcerer Games service, ready (to die) in your next funnel.\n\n<mark>We already see more characters loaded with stats... <u>which may come in handy soon!</u></mark>\n\nWhat's Next?\n\nAs folks begin adopting the Creator Account systems, we've had requests for new tools and started building fresh features to help developers, game designers, and web tinkers get the most out of everything rpg.actor has to offer. Our next major advancement will come with an expension to the toolkit which already enables Creators to build and distribute both characters and items.\n\nOur free Sprite Generator has been expanding with new items almost daily, and we see no reason to slow down on that front. There's tons of requests in our backlog, and may more styles we can't wait to offer your characters. Specifically, we're looking at more outlandish and thematic sets to better fit a variety of new games.\n\nFinally, our Experiences page is due for a facelift. Although barely months old, it already feels woefully out of date, and we're working on systems to shift away from manual updates to let Creators self-define their own games, novelties, and experiences for players to enjoy while adding our own to the list!\n\nThanks again for stopping by and playing with us.\nWe hope you're having FUN!",
"title": "Gearing Up for Adventure",
"updatedAt": "2026-05-21T16:40:39.366Z"
}