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"Review: Tales of Berseria Remastered Is More Like a Port",
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"textContent": "_Tales of Berseria Remastered_ is a very interesting game in that it feels less like a remaster and more like a straight port—less an indictment of D.A.G. Inc. and more a testament to the stylistic anime art direction of the original game. While this remaster makes the game more available to a wider audience, it’s unfortunate that it does not give the option to see the story as it was originally intended, regardless of the version you play.\n\nBefore we begin, I would like to state a disclaimer. I like _Tales of Berseria_ a lot. If I had to list my favorite five _Tales_ games, it would be one of them. For reference, so you can have a better idea of my taste, the other four are, in no particular order, _Rebirth_ , _Legendia_ , _Abyss_ , _Destiny 2_ (NOT _Eternia_), and _Destiny_ (the remake). This review and score are specifically about the remaster’s quality, and not the game itself.\n\nImage via Bandai Namco\n\nTo start with: What is _Tales of Berseria_? _Berseria_ is a prequel to _Zestiria_ ; it takes place in the same world, uses the same concepts (albeit with different terminology), and lays the foundation for what will eventually become _Zestiria_ ’s world-building. _Berseria_ follows Velvet Crowe, who starts the game as a normal village girl living with her sickly younger brother, Laphicet, and her brother-in-law, Artorius “Arthur” Collbrande. Despite past hardships and her current circumstances, she makes the best of the cards life has dealt her, only for everything to go south in the worst way possible: Arthur kills Laphicet before her eyes and cuts her arm off.\n\nTransformed into a daemon that can consume other daemons, Velvet spends three years in prison with only the daemons the guards toss in as her prey to keep her company. This all changes when Seres, Arthur’s malak—a familiar from a race of spiritual beings that the exorcists use as expendable tools and weapons—shows up and sets her free. Thus begins Velvet’s journey to kill Arthur. Along the way, she gathers a ragtag group of “villains,” of both the misunderstood and genuine menace flavors, who can’t live within the defined borders of respectability in the world.\n\nScreenshot by Siliconera\n\nNow, I personally think _Berseria_ is a very good _Tales_ game, even if you’ve never played one before. It’s a _Zestiria_ prequel, so there are some recurring characters and plot points that might feel random if you’re not familiar with that one, but I don’t think it’s detrimental to the overall experience. It’s easy to pick up the battle system, and it still has a good amount of depth if you want to master it. Battles can become Overstimulation Central, much like _Graces_ , so it can be a lot. However, I personally think that the darker color palette helps a lot to keep it from becoming a literal eyesore.\n\nThough I love _Berseria_ , my feelings on this remaster are a lot more conflicted. I don’t like that everyone, even those playing the Japanese version, is subjected to the global version's censorship. Originally, Arthur stabbed Laphicet with his sword. In the global version, Arthur magically impaled him. The effect looks kind of silly, and it’s not always edited properly in other scenes. One of Seres's flashbacks keeps the sword, for example. Plus, the Arthur-stabs-Laphicet-with-his-sword thing is actually important to the story. _Berseria_ doesn’t shy away at all from showing blood, so I must conclude this censorship is because Laphicet is a child. Now, that’s funny for _Tales_ and its history of family-unfriendly violence to children. The boy begging for help and then dying in front of the party in Akzeriuth in _Tales of the Abyss_ easily comes to mind.\n\nScreenshot by Siliconera\n\nIf my only issue with the remaster was the censorship, I probably wouldn’t have been _too_ bothered about it. I already know what the scene was supposed to be, and it’s not as if the game constantly bombards us with Laphicet’s death scene. But there are some bizarre and straight-up distracting audio issues in this game. This is odd because _Xillia_ and _Graces_ didn’t have them at all. Sometimes, it feels like the space between a character’s lines was shortened, making the dialogue sound unnaturally fast. It’s hard to describe this, but sometimes, after a character finishes a voiced line when talking to them on the field, there’s this almost _bzzt_ sound, like someone turning off a mic.\n\nMaybe I’m misremembering the PS4 version, and it had those issues. However, there’s one thing I could confirm, and it’s that the remaster does indeed have very bizarre mixing with the menu sound effects. When you’re using items in battle or checking a character’s equipment in the main menu, the blips sound weirdly isolated, like they're simultaneously muffled yet enhanced. They’re _very_ annoying with a headset, since they actually sound like they’re coming from in front of me, in contrast to every other sound being beamed into my ears. Funnily enough, the main menu blips are louder than the other sound effects in the original, so maybe they over-corrected for the remaster.\n\nSpeaking of the PS4 version, it may not come as a surprise that the remaster and the original look pretty much exactly the same, as mentioned at the beginning. The jump in graphics quality is not as obvious or amazing as _Graces_ or _Xillia_ , which both can look a little busted on the PS3. The soft watercolor art direction of _Berseria_ has a sort of timeless stylistic aesthetic that holds up even a decade later, and Bandai Namco not tweaking it too much was a fantastic choice. On the flip side, it's also another question marked lobbed in the remaster's direction. When I said that Graces held up, I meant that the models and assets don't look dated when the game's in HD thanks to the watercolor-like aesthetic making it look stylistic instead. In _Berseria_ 's case, it's actually so close to what the original is like that it feels less like a remaster and more like a port.\n\nScreenshot by Siliconera\n\nIt's hard for me to say this, because I like _Tales of Berseria_ a lot, but as a remaster, it's not bringing a lot to the table. In fact, between the censorship and the audio mixing issues, I'd go as far as to say that it's taking away from the table. The saving grace here is that it's ten dollars cheaper than the original (at least on Steam), despite it coming with DLC. While I do still recommend playing it if you haven't tried it before and you like JRPGs, people who have already played _Berseria_ might as well just boot up the copy they already own.\n\nTales of Berseria Remastered _is readily available on the PS5, Xbox Series X, Nintendo Switch, and Windows PC. Windows PC version reviewed._\n\nThe post Review: Tales of Berseria Remastered Is More Like a Port appeared first on Siliconera.",
"title": "Review: Tales of Berseria Remastered Is More Like a Port"
}