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"publishedAt": "2026-02-25T15:00:00.000Z",
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"tags": [
"Featured",
"Nintendo Switch 2",
"Asia",
"Capcom",
"Europe",
"Japan",
"North America",
"Resident Evil 9: Requiem",
"Resident Evil Requiem",
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"Angela Sant'Albano",
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"February 27, 2026",
"Review: Resident Evil Requiem Delivers Consistent Fun",
"Siliconera"
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"textContent": "Despite its title, _Resident Evil Requiem_ feels like a celebration of the series with its myriad mechanics from past titles. It beautifully blends different play styles in one coherent title, but what could have been the best _Resident Evil_ game in the series is marred by its strange story.\n\nGrace Ashcroft is an FBI analyst and nervous mess. She's looking into a string of bizarre deaths, with all victims survivors of the Raccoon City Incident. After a new body’s discovered, her boss sends her to the Wrenwood Hotel, which happens to be the place her mother Alyssa (a playable character from _Outbreak_) was killed. The investigation goes south, and the mysterious, creepy Victor Gideon kidnaps Grace. She has to use her wits and limited resources to escape. At the same time, Leon S. Kennedy is looking into the same deaths. His own probing leads him to meeting Grace and kickstarts his side of the tale.\n\nhttps://www.youtube.com/watch?v=fXVy4mALHLY\n\nAs playable characters, Grace and Leon don't feel like they're in the same game. Capcom maximized the potential of _Resident Evil 6_ when it introduced the notion of different campaigns playing like different games. From things like the health meter and inventory UI to overall play style, there's barely anything in common between the two. Leon is faster and more agile. Grace’s segments feel a return to traditional survival horror while mixing in elements from the _2_ and _3_ remakes and Ethan Winters games. Leon’s segments feel straight out of _Resident Evil 4_(remake specifically), _5_ , or _6_. His new points-based customization system encourages you to kill enemies to rack up credits, which you can then spend on new guns or tune-ups.\n\nGrace feels unique for a mainline protagonist in that she only ever gets a handgun, forcing you to employ stealth and resource management. She relies more on crafting than Leon, as she can make powerful insta-kill items with Infected Blood. This is a new mechanic that involves collecting blood from specific locations or felled enemies and combining it with other items. Grace has a preset amount of resources available. You _can_ kill everything. However, you might get stuck with no way around an opponent. Do you want to use your limited resources on this enemy now or sneak past it and hope it doesn’t bother you later? These questions are constant, making her levels exhilarating in a different way than Leon’s adrenaline-filled fights.\n\nGrace levels are also really spooky, especially during the first playthrough. If she's not navigating tight hallways full of enemies that might chase you into the path of more if they spot you, she's shuffling in the darkness while the game's invulnerable stalker stomps about. Capcom limiting her resources and firepower, forcing us to maintain a stealthier approach, is a smart way to stop the game from turning into action-horror. It kept me on my toes even on subsequent playthroughs.\n\nScreenshot by Siliconera\n\nNow, let's talk about the story. Well, the plot of _Resident Evil Requiem_ is **something**. There's a lot I'd like to say! To sum it up, it's weird, and not in a fun way. There's a pervasive feeling of wrongness. Leon is a playable character, yet this doesn't feel like a Leon game. It's not because of Grace, either. Many of the events have more to do with the other core characters of the series than with him. There are also plenty of references that would confuse newer fans who got in after remakes, and some scenes may bewilder older fans. I do want to shout out Angela Sant'Albano's incredible performance as Grace. She sounded like the voice director was actually forcing her to experience the horrors.\n\nDespite that, _Resident Evil Requiem_ gameplay's really enjoyable. I feel it's the most consistently fun entry. Whereas previous games featured annoying sections that I despise replaying (_RE2R_ 's Sewers,_RE5_ 4-2, and _RE6_ Jake Chapter 2), almost all the segments here were fun in their own ways. Though some are stronger than others, nothing is significantly better or worse. The game balance, both the difficulty and pacing, is immaculate, making it a comfortable game to replay.\n\nPerformance-wise, the Switch 2 version is not fantastic. The frame rate consistently poops itself in the clinic’s Bar & Lounge. It sometimes drops during fights as Leon. That's annoying, but thankfully never fatal. As you might see from my screenshots, the game can look pretty chopped on the Switch 2.\n\n\n\n\n\nScreenshots by Siliconera\n\nOther graphical issues include Leon looking terrible with a gun strapped onto him. Instead of the strap of a gun going around him, it stretches out from behind like it’s T-posing. The game also bugged out so badly on me that I had to quit, as I couldn't even open up the main menu anymore. This was especially annoying, since the last auto-save had been before one of the more difficult segments as Grace, forcing me to have to replay it.\n\n_Resident Evil Requiem_ feels like if Capcom took parts from _2R_ , _4R_ , _6_ ,_7_ , and _8_ , then sanded them all down to fit together. As a game, it might be the most fun installment I've played in a very long time. It combines both classic survival horror and fast-paced action-horror without feeling completely incongruent or like it's compromising something. Its strong level design is a promising step in the new direction the series is taking, yet it's dragged down only by a weak and forgettable story.\n\nResident Evil Requiem _will come out on February 27, 2026 for the PS5, Switch 2, Xbox Series X, and Windows PC. _\n\nThe post Review: Resident Evil Requiem Delivers Consistent Fun appeared first on Siliconera.",
"title": "Review: Resident Evil Requiem Delivers Consistent Fun"
}