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"publishedAt": "2026-02-22T14:00:00.000Z",
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"textContent": "Recent shadowdrop release _Super Bomberman Collection_ brings back some classic _Bomberman_ games, some for the first time outside Japan, and we’re happy to see it! But if we’ve learned anything from modern retro compilations, the quality is extremely dependent on execution. So how does this one do?\n\nThe package contains the five _Super Bomberman_ games, all originally released on the Super NES and Super Famicom, as well as two bonus Famicom games. The later _Super_ titles didn’t originally release outside Japan and have received localizations here, which is a nice touch! Frankly, though, these are fairly language-agnostic games and you probably would have been fine.\n\nPutting these five games together in one collection might feel a bit redundant! And it is, to a degree. The advantage is in two ways. The first? Historical value. The game makes it easy to look at what power-ups are added in each one, and preserving all five is good regardless. The second is that you can choose your favorite variant. Each of these changes does color the experience, and through either taste or nostalgia, you’ll likely have a favorite.\n\nImage via Konami\n\nIf you’re having trouble deciding, though? We’d recommend going straight to _5_. It has almost all the things from the other games, and there are options to configure it however! And as such a late Super Famicom game that other staff at Hudson were probably already working on _Mario Party_ during development, it really takes advantage of the hardware. If it drops the ball on anything? Maybe it’s aesthetics. It’s trying really hard to do a robot/sentai thing in a way that a lot of the selectable characters feel same-y.\n\nIt’s also true that each of these games has a solo campaign. The franchise’s bread and butter is its competitive play, but there’s a dedicated group of people who really embrace the single-player arcade levels. And these are good ones! We’ve spent a while playing, and we are undeniably bad at them but there’s a puzzly element to taking on risky opponents in an optimal order.\n\nWhen it comes to gallery modes in retro compilations, our usual stance is that it’s a great effort of preservation! But we don’t spend a lot of time with that stuff. _Super Bomberman Collection_ ’s “unbox” mode feels a lot more robust, though. With the detail and ability to virtually open the box and pull out the manual, it captures a bit more of the nostalgia of the originals.\n\nImage via Konami\n\nWhile it doesn’t have built-in functionality for this sort of thing, _Super Bomberman Collection_ takes advantage of system-level multiplayer features like Switch 2’s GameShare and Steam’s Remote Play Together. How well does it work? Better than you’d think! We spent our time testing it out on Switch 2, and didn’t experience any of the frequent connection issues we usually get. What’s more, it’s the sort of game that can weather some minor hiccups if you get them, and it also doesn’t look too bad in the windowed GameShare screen.\n\n_Super Bomberman Collection_ , developed by Red Art Games and published by Konami, is out now on Switch 2, Switch, PS5, Xbox Series and Steam. Physical editions of the game will launch on August 25, 2026.\n\nThe post Super Bomberman Collection Is a Multiplayer Blast appeared first on Siliconera.",
"title": "Super Bomberman Collection Is a Multiplayer Blast"
}