5 WebGL Tools of 2025
Adam Argyle
December 9, 2025
I don't have enough time to play with all these amazing webGL tools right now! Maybe you do‽ This post is a quick round up of webGL tools that I've come across this year. Maybe you'll have fun in one. Hydra # I'm already a sucker for Strudel , but Hydra is a sick way to take the code and drive a visual. https://hydra.ojack.xyz Efecto # The rad Pablo Stanley has a wake of great tools behind them , and Efecto is no exception. https://efecto.app Shaders # I recently got early access to this one, was on a waiting list for so long I forgot I registered. But, worth the wait, was able to make some rad stuff in a short amount of time. https://shaders.com Paper # A Figma-like design tool but built for the web, with the web, rendering to DOM so WYSIWYG 100%. Mega bonus, it's got sweet drop in webGL effects. Putting an animated webGL effects behind a beautiful artboard is so sick; the canvas feels alive and exciting . https://paper.design Unicorn Studio # This one had me hooked for a bit too, I think it's the one I have the most projects in. Intuitive UI, great presets, and LOTS of ways to add interactivity. https://www.unicorn.studio Did I miss one?
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