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"description": "An overview of games coming via asmodee North America in April 2026",
"path": "/push-tiles-in-tuliko-and-grow-gretchens-garden/",
"publishedAt": "2026-03-18T17:19:36.000Z",
"site": "https://www.wericmartin.com",
"tags": [
"**_Arkham Horror: The Card Game_**",
"Game Night Chest",
"**_Star Wars: Legion_**",
"Atomic Mass Games",
"games becoming smaller and cheaper",
"_Warhammer 40,000_",
"_Magic: The Gathering_",
"covered",
"Lookout Games",
"**_Gretchen's Garden_**",
"Repos Production",
"**_Coming of Age_**",
"Ludonova",
"here",
"**_Inis: Nemed_**",
"Kolossal Games",
"**_UNLOCK!: The Ascent_**",
"Space Cowboys",
"Pandasaurus Games",
"**_Castle Combo: Out of the Oubliette!_**",
"Catch Up Games",
"**_Tulikko_**",
"Studio H",
"_Labyrinth_",
"**_Gulo Gulo_**",
"_Goldland_",
"_Donald Duck in Happy Camper_",
"_Auf Achse_",
"_Leylines_"
],
"textContent": "Asmodee North America has passed along its release schedule for April 2026, and it's relatively sparse aside from sixteen(!) **_Arkham Horror: The Card Game_**-branded Gamegenic items, including a foot-long Game Night Chest that retails for US$100 or US$120 depending on where you look, and four **_Star Wars: Legion_** expansions from Atomic Mass Games, including two items — **_Echo Base Defenders Special Edition Army Box_** and **_Blizzard Force Special Edition Army Box_** — that each retail for US$140.\n\nI know I recently wrote about games becoming smaller and cheaper, but specialized product lines like these are another matter. These fall into the realm of \"lifetime\" game, akin to _Warhammer 40,000_ and _Magic: The Gathering_, with many fans buying products for this one game to the exclusion of all others.\n\nI've already covered **_CATAN: On the Road_** , due out on April 3, 2026, and here's a sampling of other items asmodee is bringing to the North American market in April 2026:\n\nFollowing on the heels of **_Ghosts Galore_** , which I covered in January 2026, on April 3, 2026, Lookout Games will release **_Gretchen's Garden_**, and like the previous _GG_ title, _Gretchen's Garden_ looks nothing like a Lookout title in my eyes, similar to how Repos Production started changing its line-up after 2021.\n\nAs for gameplay in this 2-4 player design from Jay Bendixen and Ryan Boucher, in each round of twelve you take one of four actions:\n\n * Buy a plant or pot from the shop, paying in leaves from your money plant (wink wink).\n * Cut another player's plant to get one of the same in your collection.\n * Water your plants and move them to different pots.\n * Flower a plant in your collection, as with the ribbon plant above, locking its condition in exchange for an endgame bonus score.\n\n\n\nThe round's weather card affects how much water you receive, with you then watering plants, which grow new leaves, which count for points at game's end, along with flowers, pots, and all of the non-cacti plants. Two types of plants exist in each of the six colors for variety in abilities and scoring effects.\n\nApril 11, 2026 sees the release of **_Coming of Age_** from Dani Garcia and Ludonova (designer diary here), **_Inis: Nemed_** from Christian Martinez and Kolossal Games, and **_UNLOCK!: The Ascent_** from Cyril Demaegd and Space Cowboys.\n\nApril 17, 2026 brings the aforementioned wave of Gamegenic items, along with five new _Arkham Horror: The Card Game_ investigator decks and the English-language release of two titles from Pandasaurus Games: **_Castle Combo: Out of the Oubliette!_** from Grégory Grard, Mathieu Roussel, and Catch Up Games (artist diary here) and **_Tulikko_** from Nicolas Melet, Jérôme Soleil, and Studio H.\n\nAs you might gather from the image above, _Tulikko_ is a \"take and make\" game, that is, each player gets stuff and builds in their own area. You start with a random forest tile on your board, then each turn you draw the top tile from your stack, then push it into a slot _Labyrinth_-style. The ejected tile must be placed on the matching symbol on your board, with you placing a river between tiles of different types and an animal between matching types.\n\nWith tiles and rivers, you try to cover all symbols of a type and complete objectives such as those in the bottom middle of the pic above. Doing so lets you place animal tokens on those goal cards, and if you place all your animals and rivers before anyone else, you win. Otherwise, after twelve rounds, the game ends, and whoever has placed the most animals and rivers wins.\n\nPlacing three or four of the same landscape together gives you a bonus one-shot, rule-breaking token.\n\nFinally, April 24, 2026 brings a new edition of **_Gulo Gulo_**, the 2003 egg-grabbing game from Wolfgang Kramer, Jürgen P. Grunau, and Hans Raggan that now includes a co-design credit for Daryl Andrews, who has also worked with Kramer on new editions of _Goldland_ (now _Donald Duck in Happy Camper_) and _Auf Achse_ (now _Leylines_).\n\nIn the end, you're all wolverines trying to colored eggs from a bowl in order to advance along a path to the next tile of the color grabbed...but the eggs are in a bowl with a weighted stick shoved into the pile, and if you grab the wrong egg, the stick falls, awaking the vultures watching over the baby wolverine you're trying to rescue and sending you back along the path.\n\n• • • • • • • • • • • • • •\n\nLike what you read? Leave a tip to support independent board game journalism!\n\nLeave a tip",
"title": "Push Tiles in Tulikko, and Grow Gretchen's Garden",
"updatedAt": "2026-03-18T18:02:38.122Z"
}