Hive Bitch
April 19, 2020
Your mother stands between you and the ambrosia woods. She waits for you
to spin cerci and leave, so she can brave whatever adventure still
waits in the woods, alone.
"No." You could do as she asks --- or seem to, and sneak out and
creep back into the woods. But why should you have to slink around, when
you ought to be deemed ready to become a vesperbane any month now?
Tlista turns round in a single fluid motion, her footing sure on the
stone road. Behind her, her wings flex --- not in full threat
display, but lifted just a bit. Her antennae uncoil and her maxillae
spread.
You understand, for perhaps the first time, why your mother has the
reputation she does. She is the image of the dauntingly built vesperbane
lady --- eight heads high with her prothorax upright --- which inspired
the cowardly mix of fear and respect the other villagers regarded her
with.
But you always had excellent composure.
You continue, "Would you have appreciated it at my age, if you wanted
to help, if you could help, but you were brushed aside just because
you're not old enough to respect? I know you were an early initiate.
You told me."
You have your raptorials fold closed, held low under your prothorax.
Your antennae are held at an angle almost parallel to the ground: low,
where your mother's are high. You don't go so far as to bow, but you
hope this offsets your insolence.
She says, "I was initiated during my fifth. I was not a vesperbane
at your age." Her wings twitch in rhythm with her words. Her spiracles
are squeezed tight, pitching her voice an irritatingly high tenor,
rather than soothing bass.
"Oh..." you say. Then, in that curious voice you've harrowed your
father with, you ask, "Is it that non-vesperbanes have nothing to
contribute?"
Your mother flinches at that, her first reaction that lies entirely
outside your model of the situation. Your antenna flicks in instinctive
confusion.
Meanwhile, Tlista does not snap out a response. She is the sort to
honestly consider her response rather than leaping forth on the first
impulse, and she takes time to think. She's used to being given such
time.
You clench your raptorials, and try to resist your next action. It's a
gamble, and could ruin your backup plan. But you have a head for
situations and it could work. Trust your instincts.
Sighing through your mouth, you then say, "You know what? Nevermind.
I'll just go home. And stay in my room. And do nothing else
tonight."
She knew, you rationalize to yourself once the words leave your palps.
You're sure she knew what you were planning.
Dramatically, you turn around. You lift a midleg---
"Enough, Eifre. Come back here."
If it wasn't obvious manipulation before, the cocky grin, which you
can't get out of your palps now that you've won, would have revealed
it all.
You dash over to your mother, and she embraces you, a foreleg falling
around your prothorax but her right raptorial is open, spines on either
side of your mesothorax, but no force behind them.
"You would have come back here either way, wouldn't you? This way I
can keep an eye on you."
She lifts you up, over her head, and you slide down into the valley
between her thorax and her abdomen. Her legs hardly need to adjust to
the added weigh. You kick the bag slung around her abdomen, the bag she
always carries, and wonder if it weighs more than you do.
She says to you, "Be useful and hold my torch, okay?"
Finally, carried by your mother, the two of you start back towards the
ambrosia woods.
"Why was the crow able to talk?" you ask. "It didn't even seem like
it was only repeating sounds! It was almost, intelligent."
You feel a hitch in your mother's walking. It's slight, and she
continues on only slightly slowed.
"Familiars," she says. "The stewartry has experimented with using
vesper magic to uplift and empower animals." A raptorial lifts to just
below her face, a dactyl tapping on her labium. "I believe it was
twenty, thirty years ago that they declared a moratorium? Citing the
danger, the suffering it causes, and concerns that it was or would
become Exclusion-worthy."
"So it's a magic talking bird? That doesn't... How does it work?"
"I don't know everything, dear," she says, and it sounds like it
stings. "Familiar theory is restricted, and far outside my specialty."
You sigh exaggeratedly, (since she can't see you pout). "Fine."
If you had been a veteran vesperbane, you doubt you could have stopped
yourself from delving into the topic. Moratoria and restrictions already
sound like vexations.
Tlista's voice reaches again for that higher, unaffectionate tone.
"You realize this is what makes her dangerous, Eifre? That lady is a
defect. You don't know what she's capable of."
"I'd have a better idea if you answered my questions better! Surely
you know more than three sentences about familiars."
"It's been years, honey. Regarding a subject I was never that
interested in." You don't relent, not just yet, and your request
lingers in the ensuing silence. "Okay, okay," your mother continues,
her tone unsteady, making your worry she's just making something up.
"It's a crow, right? Crows are cunning creatures. Remarkably so, even.
Whatever techniques they use to create familiars, a target already
intelligent must've have helped allow it to succeed. It's a not a
surprise she has a familiar. With the lack of morals or oversight
intrinsic to being a defect, it must be something the lot of them
experiment with."
You hum at this longer response. You aren't satisfied, but you're
close enough.
Onward she walks into the ambrosia woods. Quiet soon envelops the two of
you, perhaps owing to the irritation hinted in the clench of mother's
mandibles.
The path deeper is familiar to you. The tall, stately trees line the
pits and mounds of the forests' expanse. Here and there in the trees
you can see the unattended, almost art-like workings of ambrosia
weevils, as whorling branch-masses. They have a haunted, daemonic
appearance in the darkness of early night.
Familiar too is the small ridge of dirt forming a wall to the right of
the muddy stone path. Ahead, you remember, the road forks in three.
You're near the witch.
Nor have you forgotten the crack, where you saw for a moment the strange
puddle-shadow. You left it out of your retelling, unable to account for
it. But now a worry crawls back to you.
The crack is in sight. You reach out to tap Tlista, tell her what you
saw. And then things go wrong.
Tlista's reflexes are such that you're reacting to her reaction before
you even apprehend what's happening. She is leaping back, and you're
jerked off her back. You would have been launched into the blackness of
the night forest, but mother's reflexes are exquisite, and her midleg
and hindleg (!) grab onto you before you leave her reach.
Then you're finally able to look. Tlista's current configuration is
best described as contorted. You're held in her right mid- and
hindleg. She still stands on her left hindleg --- standing on it a alone
for one unbalanced moment, before she twists (lifting you up higher) and
planting her left foreleg down on her right side.
And the reason for all of this? Her left midleg should be illuminated
by the torch you carry. Instead, there is a black mass beyond her coxa,
so dark it seems to lack form.
That instant of clarity passes, and time marches forward in confusion
and chaos. Tlista is hopping to the side, a placing you safely atop the
ridge beside the road. You hear her hissing in pain. The black mass on
her midleg writhes and pulsates. She's slapping the leg down on against
the stone. "Get off," she scrapes, high like a bat.
She shakes her leg like one might to get a feral dog off. And the black
mass seems to constrict, bunching together before it pours off her,
plummeting with a viscous, soundless splash.
"Don't like the taste of me, huh?"
She kicks the pile of black with a foot. But the mass ignores her now,
and instead flows toward the ridge.
Toward you.
"No you don't. Not my daughter." She reaches into the bag slung
against her abdomen and snatches out an oblong capsule bigger than her
tarsi. It snaps open with a click, and inside ripples a wet metal.
Gingerly she presses the capsule toward the black mass (now starting to
flow up the ridge; you back up, only half distracted watching Tlista).
But the black mass stops flowing. Mother pushes the capsule nearer.
You've played with magnets before.
The mass flows into the capsule with the liquid metal, and compresses
to fit. Bubbles of air form and pop as its volume decreases. Sometimes
instead it's sickly fluid that bursts from films and spills out like
pustules.
You stare as your mother seals the capsule once more and places it in
her back, and then she leaps toward you. Reaching out for your tarsus,
squeezing it, she helps you back onto her back, and you hold on tight.
"Wha... what happened, mom?"
"That'll be the rule six or seven of enervate physics. Element
preference. You'll learn it in the inculcatoria. The short of it is,
pure enervate is attracted to matter, but not equally; the denser the
material, the stronger the attraction. And my little bit of mercury is
heavier than any biological element." She pats her back. "That foul
creature was not pure enervate, but it wasn't sufficiently not enervate
for that to matter."
You squeeze around her prothorax, and she gives an affectionate hum.
"Why did it attack us? Why did it come for me?"
She folds her antennae. "Give me a moment to think?" she asks. And you
do.
She walks on, maxillae twitching and antennae working. You two come to
the triple fork, and she pauses there. You point to the correct path.
Eventually:
"You said the witch mentioned exclusion? As in, a council exclusion?"
Nod.
"Then here's my theory: the stewartry is already here. That creature I
captured is a nerve-ooze. Oozes are... unfortunately easy to create,
for reasons I'll not get into. They have a pitiful bit of intelligence,
but it's a enough to train, a
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