Pacing is Madness
Hive Bitch
February 8, 2024
> | He puts the ship through paces
> | And paces the halls, pacing is madness
> | Patience is virtuous, patient of these observations
> | It was all a dream
>
> Clipping - "All Black"
Ah, pacing. Bloody pacing.
We all talk about stories being slow reads, or whip-quick and
page-turning. We speak of sections that drag, or happen too fast.
Everyone seems to have a speedometer as part of their reading
comprehension --- except me.
I don't have an intuitive sense of story pace, and rarely talk about
how fast or slow stories are, except in that awkward Chinese room way
where I shuffle around the symbols and associations, carried on by a
studied assumption that I'm probably pointing to the thing everyone
else understands and I don't.
Does pacing exist? To some, I've made a fool of myself by insisting it
doesn't. It's a meme, we made it up as a joke. But I can hone the
delivery.
Bad pacing is oft-trotted out as a critique, yet I've long held that
speaking of good or bad "pacing" is about as useful as saying a movie
has good or bad "visuals". You can look at a movie and see something,
and you can like what you see --- but "things you like to see" don't
constitute a useful category, whether you seek to understand art or
improve your craft.
What defines my essays is a pursuit of specific and thoroughly worked
out advice --- capturing writing process with elegant and scrutable
models.
Let's begin by figuring out what kinds of pacing definitely exist.
With some thought, I can think of at least five things that map onto
what people seem to mean:
- Pacing is word choice. Fast paced stories have punchy prose that
says exactly what it means with no fluff, and slow paced stories get
bogged down in description and metaphor.
- Pacing is plot progression. The more characters and situations
change per wordcount, the faster the pacing is.
- Pacing is external plot progression. The more fights and travel
and visible stuff happening we see, the faster the pace. But if
there's a lot of character moments and internal changes, this feels
like slow pace instead.
- Pacing is in-story time progression. The more time passing in-world
per word count, the faster the pace.
- Pacing as the delivery of information. This is a somewhat specific
use, but people speak of the pacing of backstory/worldbuilding
reveals. The sooner important facts are revealed, the faster the
pace.
If none of those seem quite it, that's because the way this rhetorical
game works is that no definition I list off at the start is right, and
instead serve to make me look smarter for pointing at the right one
later on.
Still, these five are enough to illustrate the paradox of pacing.
Consider a story that dramatically, breathlessly recounts a rather
uneventful week. Consider a story where a novel's worth of events
happen in a single day.^Well, take it from me:
[this, well, isn't exactly
hypothetical.]
These considerations aren't even adversarial gotchas --- just
recently, I've read Six Pomegranate Seeds, and I was
floored by just how relentlessly quick it proceeds, years going by in
chapters, only for a fellow writer to have the exact opposite
impression, dropping it for the slow pace. Quote: "you can't be fast
paced if nothing is happening, even if you proceed through the nothing
at a fast clip in-universe".
I recently defined what prose is, and on
the face of it, it's tempting to reprise that structure. There I
contended that prose decomposes into twelve independent facets, and
the word itself is too polysemous to be useful.
Is pacing not the same? Can I speak of the N plot virtues, individual
knobs that control our gestalt sense of pace? I'd like to; that last
essay wound up as one of my most successful.
Yet, to my great chagrin, I've found a definition that unifies all
these disparate facets of pacing and indeed salvages the concept.
Pacing is payoff.
Why does verbosity matter? Because the more words you lavish on
descriptions, the longer it takes to get to the payoff. Why does plot
progression matter? Because conclusive change is what we're here to
see, and transitional changes promise we're moving closer to some
satisfying conclusion. Why do information reveals matter? Because
answering questions you've raised is simply one form of payoff.
Why does in-world time matter? This one's harder to explain. I think
it's somewhat peripheral --- in order for more time to pass in fewer
words, you need to skip over things. This means you only focus on the
stuff that matters, things connected more directly to the payoff
you're building to --- or at least you give the impression that's what
you're doing. And if you don't skip over things, even if those
things do matter, then that continuous accounting will feel like
getting bogged down in minutia.^[This moment by moment chronicle of
events is an oddly common feature of webfiction style. There's a
blogpost somewhere in that observation, I think.]
But I skipped over one last facet --- Why do character moments and
introspection slow down the pace? Here we cut to the heart of this
definition's utility.
Character moments can seem slow-paced due to their subtle, dare I say,
cerebral nature. It's easy to feel satisfaction at hero confronting
the villain --- but a conversation with their ally, exploring the
nuances of their relationship, full of subtext?
You read a romance story because you want to see two people kiss. You
read a detective story because you want to see a mystery unraveled. You
read an action story to see some ass kicked.
Different stories have different appeals, and if we boil the appeal of
stories down to their payoff, then does "no payoff" look much different
from "payoff I don't care for"?
Or better yet, "payoff I wasn't primed for" --- so much of writing
comes down to anticipation. It's suggestive to think the longer you're
anticipating something, the slower the pacing feels. And if you're
waiting for something the story never delivers?
(In correspondence, it soon became clear that aforementioned critic of
Six Pomegranate Seeds, for better or worse, came in with
expectations of the story that it would not deliver.)
I suspect part of why I don't sense pacing as finely (and why my
writing ends up so slow-paced) is not only am I open-minded and easy
to please, tending to approach stories burdened with few expectations,
but I deeply enjoy writing on a line-by-line, beat-by-beat level. Slow
pace doesn't bother me as long as the prose sings.^[Indeed, I'm so
unconcerned with long-term payoff that reaching the end of an
incomplete story doesn't even faze me --- when a dead fic ends on a
cliffhanger, I don't despair, I laugh.]
But back up. Pacing isn't just fast or slow, it's also good or
bad. Some fics are fast-paced and it rocks; some fics are fast-paced
and it feels rushed. Why's that?
Aren't you already anticipating the answer?
Payoff is famously only half the equation; you never speak of it without
its antecedent: setup. Setup is quintessentially slow-paced. Just
uttering the word conjures images of plodding stories that take forever
lining up dominoes before knocking them down.
It's not a new insight to say fast pace isn't an unalloyed good, but
this makes it clear why. We can improve the definition, render it plain
and simple:
Pacing is how long it takes to get what you want.
The subjectivity then becomes abundantly clear. Different readers want
different things, and the same reader will want multiple things, each
delivered at a different rate.^[This doesn't even dive into the
pedantry of deciding what "long" or "get" means, or what the
definition of "is" is.]
A different faultline is possible, though --- because it is the writer's
job to tell the reader what they want. No, to make them want to see
what's coming next.
Setup sounds boring, but why? If I tell you the bombs will drop in
five minutes, are you bored as I describe the trails of smoke
through the air, the metal hulls looming closer and closer, the people
fleeing for their lives?
A much less drudgeful word for setup is build up --- that sounds so
much more promising. I wager endless setup hits different when the
direction is clear.
How much of "slow" pacing is the writer hyping and teasing something
you either don't care about or don't follow?
And it goes with but a cursory mention (heh) that "rushed" pacing is
payoff you weren't adequately primed for, that didn't linger long
enough to be satisfying.
- - -
I could end this essay here --- this is a fairly cogent exposition on
pacing, but the essay doesn't feel finished. Part of that is the
(admittedly fitting) anticlimax of this dashed-off final assertion,
and I suppose part of it is I have a history of longwinded blather I
want to maintain even when I've run out of things to say.
But have I run out of things to say? Suppose your story is slow
paced, and you want to make it faster. Suppose it's rushed, and you
want to make it slower. How do you do that? What are the actual knobs
we can turn to manipulate pacing?
I recently watched a video: "The Arc that broke
MHA" by Oceaniz. I
recommend it, with a caveat: it is difficult to follow if you aren't
familiar with My Hero Academia. I wasn't, so I struggled. But Oceaniz's
skill as a video essayist, and his genuine insight, kept me watching.
It's easy to find people talking about how to write sentences and
scenes, and if Thanos snapped twice there'd still be no shortage of
people explaining the Hero's Journey or a dozen different three act
structures. The former lets you write good chapters, and the later is
fine for structuring a movie, an arc, perhaps even a novel.
But for truly long-form writing? Serialized fiction, whether fanfic or
web novel, can sprawl, and what structure is there, in that
expansive morass? No million word saga is so single-minded that a
story circle carves its joints, no matter how often writers wax
theoretical about snowflakes and fractals. What I found so compelling
about Oceaniz's
Discussion in the ATmosphere