Hive Bitch
July 28, 2021
The Thirteen Arts of Vesperbanes
::: foreword
Note: This section is likely outdated. Pending further review, I
don't think anything written herein is grossly inaccurate, but some
terminology has been superseded.
Contrast with The Fourfold Divisions of
Vesperbanes.
:::
A vesperbane is a mantis who has undergone the pharmakon rites to host
vespers within their body. In return they are granted magical abilities
--- but to use them, the vespers must grow bespoke organs, the physical
means to implement that magic. Vesperbanes' abilities fall under three
broad categories, and within those categories are the thirteen schools
of magical techniques.
Umbra
Enervate is a paraphysical substance that in ways resembles a form of
matter or energy, but follows has its own unique physics and chemistry,
and complex interactions with normal matter. The short of it is enervate
attenuates energy and enshrouds matter, and the long of it is far too
long to get into here. Enervate exists in the environment --- as an
atmospheric layer far above, or bound and seeking escape from the heat
of the mantle, and at length produced by deposits of precious nerve
crystals. It's generally not found nor produced within organisms, being
corrosive to structured matter. Thus, a vesperbane wishing to manipulate
enervate must acquire and maintain a store of it.
Umbrachanneling - school of the black enchanter
The umbrachanneler harness the power of enervate through precise
siphoning or discharge. Any umbrachanneler necessarily wields great
destructive power; matter dissolves in contact with enervate, an effect
even a wretch can exploit. Barriers can be broken down, flesh
deliquesced, and the very air itself turned deadly. But their true power
comes from their implements, tools made from amalgams, and designed to
be imbued with enervate. An umbrachanneler with access to implements is
limited only by the imaginations and manufacturing of engineers. But
this is not the only way --- an umbrachanneler whose body has been
augmented may imbue their chitin itself, so their raptorials inflict
wicked wounds, or deflect projectiles with charged energate (the famous
Et-Oosen's Phare). Others may seek alchemy over engineering, pursuing
new effects through pure enervate, like the dynamists who master
telekinetic control of matter.
Umbradivination - school of the black sensor
To innate senses, enervate is the absence of form and light, the absence
of sound, and olfactory pain more harsh than capsaicin, more aversive
than denatonium. But to a novice sensor, species and saturation can be
discerned. To an adept, form becomes visible as energy gardients beating
waves across the surface, the resonance cascades of enervate spells in
action become stridently audible. The master begins to witness the
mystifying geometries that the mind that warps to comprehend. Even the
greatest stealth erodes under the eyes of a trained sensor, but the true
profit of umbradivination is scouting for nerve crystal deposits, and
gaining forewarning of umbral storms.
(This is a school of some controversy, for those tributes and conscripts
with any facility with it begin to encroach upon the blood secret of the
Nibrissa clan, the black whiskers --- an unrivaled sensory organ, that
the clan would do much to ensure it is never rivaled.)
Umbrasynthesis - school of the black alchemist
When the Telesterion opened the epsilon gates, umbracraft changed
irrevocably. Even as the low hanging fruit in other fields has been
plucked, umbrasynthesis still seems ripe with new possibilities. Through
the three routes of fission, fusion, and reaction, the marriage of
enervate and matter begets endless forms most bewildering. This school
is unique in that the parachemistry of enervate is accessible to the
vesperless, provided the right tools and perhaps a laboratory. But the
combat umbrasynth can --- and must --- mold enervate within her own
body.
Umbraconjuration - school of the black summoner
If umbrachanneling is the mastery of matter, than umbraconjuration is
the mastery of pure enervate. An umbraconjurer produces semistable
constructs of enervate --- a feat that's been compared to conceiving,
engineering and constructing a machine with nothing but the reckoning of
your mind. A wretch conjurer can manage little more than the nerve
missile technique, while a fiend might aspire to the tau-nrv whip or the
rho-nrv devastator. And of course, no blackbane fails to respect the
capstone: umbra dragon invocation, called the last word in
umbraconjuration. But the most reliable of the conjurer's techniques is
the simple orb, for it's the most stable form enervate can take while
still allowing embellishments for utility.
(Of note is the Asetari clan, a clan descended from a wingless tribe,
whose blood secret was the Astral Body: an autonomous conjuration one
could mistake for a living creatures, and a family of mind projection
technique that gave them fine control of these wraiths.)
Umbraprojection - school of the black witch
Enervate parachemistry has many parallels to matter, and one is the
class of umbral neurotransmitters --- some of which are naturally
occuring. The theory is that sufficiently fine control of enervate would
then give you direct influence over a organism's brain. The reality is
that not only is that level of fine control essentially impossible,
neural connectomes are sufficiently unique that "illusions",
"telepathy", or "geas" effects through means of umbraprojection are
outright fiction or embellished legends. What umbraprojection is capable
of is quite underwhelming. It excels at, beyond anything else, causing
causing confusion, mental fog, and headaches. For the wretch
projectionist, that often is the goal, but it requires a deft touch to
do anything else. One of the most common midlevel abilities is
stimulating regions whose function is highly conserved, for instance
triggering a fear response.
Umbramodulation - school of the black wizard
Umbramodulation is two things: an untested theory of theorectical umbral
physics, and what actually exists, a grab bag of strange tricks and
impractical techniques mainly cared for by researchers. There are
anomalous properties of certain low entropy amalgam crystals --- there
are well-known deviations in cohesion coefficients and the mystery of
the phase index. Modulation theory holds that enervate species aren't
black boxes of inherent properties, but all properties of the myriad
enervate species are determined by the vibration of the bonds of the
fundamental constituents of enervate. And moreover, that those
properties can be altered without fission, fusion, or reaction, through
the theorized mechanism of modulation.
There are no combat umbramodulators, and little application has been
discovered. But there's the hope that one day, there'll be a
breakthrough...
Ichor
Red ichor is the blood of the vesperbat, the creature whom vespers
originally evolved to bond with. Vesperbat blood is hyperactive, able to
grow and mutate at staggering rates. The bats have evolved natural
mechanisms to corral their blood, but when it's freed of the flesh, its
mercurial nature is unleashed. But through skillful use of ichor,
endless possibilities for the manipulation of biology open up --- and
indeed, everything any vesperbane has done required ichor to birth the
vespers, grow their endowments. There is a name for when the use of
ichor fails, and that word is myxogoth.
Haemoaugmentation - school of the red healer
It's the natural inclination of anyone given facility with biology
itself: heal the sick and broken, and uplift all to a new standard of
health. And indeed, control of red ichor is a route to mending wound and
revising the body, but the reality is far less glamorous. Per hayflick
regulation, haemoaugmentation is no cure to ageing, and ichor-derived
grafts require constant work to escape the necrotic, cancerous fate of
all bat blood.
Haemodiagnosis - school of the red peeragist
By name, haemodiagnosis would almost seem a subfield of
haemoaugmentation. After all, how could one heal without first
diagnosing the malady? But this school concerned more than mere triaging
--- a haemodiagnostic's aim is to understand biology on the deepest
levels, down to the sequencing of gene tendencies and mapping metabolic
pathways. A skilled haemodiagnostic could reconstruct someone's
appearance from a drop of their lymph. Any developmental weakpoint you
have becomes visible to them. And moreover, vespers spoke with blood
before ever arete existed, and echoes still remain. The forbidden
techniques of haemodiagnostics allows understanding blood secrets as no
one else can --- and stealing them.
Haemofabrication - school of the red pharmacist
Organs and tissues derived from metaplasia of ichor have longevity
problems, and a way to sidestep this is to make ichor the process,
rather than the product. The most obvious application of
haemofabrication is synthesizing chemicals, but haemofabricates,
controversially, also use their skills to create anti-vesperbane
weapons. Haemofabrication is subject to some definition issues --- is a
graft that amounts to an advanced bandage (that is, a temporary measure
until the body heals on its own) an instance of haemofabrication? More
controversially, ichor-derivatives, such as ichortallow, blur the line
between fabrication, augmentation, and genesis, but have often been
placed on this side of the divide.
Haemogenesis - school of the red breeder
No school of vesperbane arts has been subject to more sanctions than
haemogenesis. In short, haemogenesis is the growth of organisms with red
ichor. There are two broad approaches --- one, the easiest, is to shape
and possess an existing organism. Mammals are the most receptive host,
and the result is termed a dire animal. The other is to mold the
creature of raw ichor. A note is to be made of the creation of
self-reproducing threats, an act that warrants immediate sanction. There
are t
Discussion in the ATmosphere