Repair, Slither, Retcon
Hive Bitch
January 11, 2025
::: foreword
It's been a little while since I hit this beat, hasn't it? I wouldn't
say I'm back in the swing of things, but I spent today thinking about
Corrupt Combustion, and I have a few disorganized thoughts to
articulate. I'll be jumping around a bit not, a whole lot of
connection between them all.
(And of course, I don't want to share all of them right now, or what
the significance of some potentially puzzling things introduced here.
Suffice it to say I have things planned for Beau and a future
antagonist, and the groundwork it's being sneakily laid here.)
:::
Solver drones, as a rule, do not self-modify.
Worker drones have some basic capacity for self-repair. Now, they
don't heal, they're still robots. Cracks and degradation of
components can be sealed and reinforced with the nanites contained in
oil, but this process is unable to actually restore missing pieces.
Instead, workers have a internal fabrication. They can intake raw
matter, metal and plastic and sand, and mechanically transform them
into new components. All that's left is maintenance; the parts then
need to be taken out of the mini-factory in their stomach and secured
in their rightful place.
For worker drones, then, healing and self-modification are essentially
the same act of mechanical repair.
This isn't the case for solver drones. Every solver quickly masters
the restorate command, and transcends beyond the need for manual
repair. They still need to intake matter, but it's stored in a deep
extradimensional pocket. Their command-augmented bodies can turn
their matter reserves into replacement parts in a fraction of the time
that workers require, and commands can summon the newly manufactured
replacements in place.
But of course, how does the restore command know what pieces to create
and where to put them? The drone's specs need to be understood
programmatically; and it's far too much data to write and configure
manually. Thus, each solver has a stored blueprint, an ideal state to
restore their bodies to.
But the most important thing to know is that solvers restore
instictively. This means that a solver who tries to upgrade their
bodies will either have to suppress their restoration, or inevitably
"heal" back to normal. In theory, you could change the blueprint, but
solvers' most potent defenses exist to protect their blueprint; it
must be protected from corruption, because it's what protects the rest
of the drone from corruption.
It's rare to find a driver with the ability to mess with blueprints,
the precision to do so in a controlled way, and even if you could make
any change to the blueprint that you want, what would you actually
change? You'd need to understand deeply how it all works, model the
ramifications of every change on the complex system of drone
mechanism. If you mess this up, it might kill you, or it'll disable
to you such that you can only be healed back to this disabled state.
It's far too risky for most solvers to dare.
This, incidentally, is part of why you don't have more drones like
Beau walking around. A functional disassembly drone arm has a vast
and complicated blueprint, and that blueprint is stored on the
disassembler's hard-drive, not their arm. You would have to succeed
in reverse engineering a blueprint, and then once you did, you'd then
need to figure out how to patch a drone's blueprint and then finally
find someone willing to undergo that procedure.
And yet, Beau is the exception. Alice attached a disassembler's arm
to him, and his blueprint incorporates it. Most worker drones
couldn't sustain being wired up to a disassembly drones (the oil and
power draw would be dehibilating if not outright intractable for a
worker drone.) Alice, though, is so adept at working on drone
internals that she could jury-rig a setup to make it work.^[Those
especially fluent in the deep lore of corrupt combustion will know
that part of why Alice knows so much about disassembly drone specs is
due to her relationship with T.]
It's theorized that because Beau already had the disassembly drone arm
attached to him when his core ignited, the arm was stored as part of
his innate blueprint.
Obviously, it would be deeply unethical to test this theory, so for
now it's just a theory.
However, Yeva scanning Beau's unique blueprint is part of what leads
to the design of her monad prosthetics. Of course, whenever the
gauntlets break, she needs Alice to repair them, because when they're
broken, her ability to execute restoration goes with them.
Gauntlet transformation operates on the same principle as the restore
function; material is pulled from the dimensional pocket. Through
Beau, they discover another feature: if he holds something in his hand
when he transforms, that material is taken to the pocket dimension.
It's a convenient way to dispose of trash.
As Beau starts operating on drones, a curious interaction is
discovered. Say a drone has a damaged internal part that needs to be
replaced. Beau removes it, and disposes of it with a gauntlet
transformation. He installs a replacement.
If that drone was a solver, he has damaged their blueprint. This is a
difficult fact to notice at first --- necessarily, it only happens
with especially small parts. Maybe by chance, Yeva and her highly
perceptive eyes are supervising Beau while he works, or he happens to
dispose of a crucial yet still small component.
When Beau sends a part of a drone to his subspace, that part
disappears from the target's blueprint --- as if corrupted. Not
permanently; it registers as an enemy command, and it can be countered
with data recovery
Disassembly drones have so many features custom built for outmatching
and disassembling solver drones. It's theorized that this is yet
another, rarely observed for its niche requirements and effects. How
many tricks did disassembly drones have up their sleeves?
Thus, going forward, Beau is careful not to use this ability on his
allies, and tends to be pretty difficult to set up a situation where
he can rip out a foe's parts and transform them away.
- - -
Now, to talk about some retcons.
After arc two ("Warpath to the Corpse Spire"), the Wheel Group notices
a new type of zombie infesting copper-9. Slithernots are small ring 4
annoyances, like a bundle of wires crawling across the ground.
They're poorly understood because of their passive ability: they can
trigger the corruption-censoring circuitry even in ignited solver
drones that otherwise have those safeguards disabled.
This means that you could walk into a room teeming with dozens of
slithernots and not register their presence. If they obscure
something you're looking at, you'll think nothing of it, or nudge them
aside on autopilot, as perceptively invisible as the frames of your
glasses.
Of course, this effect is achieved through corrupt commands, and so
it's possible to resist; and it's possible for it to simply fail. If
they are sufficiently distracting, if one is alone (and thus without
other slithernots compounding the forget-me aura), it's possible to
notice them.
When you become aware of a slithernot, it hisses and attacks, as if
offended at being perceived. And once you realize they're there, they
present no danger. Remember, ring 4. Most cadets could (literally!)
stomp on these things to kill it.
There's just one last trick up their sleeve: when a slithernot dies,
they explode with data. It's like a flashbang or EMP composed of
corruption, run through the same function that grants slithernots the
forget-me aura. Only now, rather than awareness of the slithernot
slipping from your mind, everything slips from your mind. You're
briefly dazed, the entire content of your working memory wiped, and
the last few moments are blurry if not outright forgotten. What were
you doing here?
Slithernots are thus pretty annoying to deal with, and the Wheel Group
quickly has to deal with a lot of them. As you can imagine, for
every slithernot you become aware of by chance, there must be several
you walked by without thinking about.
The Wheel Group develop's strategies to scan for slithernots and task
teams with clear out the densest infestations of them. There's enough
of that every active solver becomes familiar with the tedium. It's
unclear how they're breeding so fast.
Slithernots are captured and experimented on, and studies conclude
that the command that cloaks slithernots is keyed to their size. The
bigger and more data-heavy they get, the more their cloaking wanes in
effectively. The curve is a dramatic slump.
So, there's good news: worries that slithernots would develop or
mutate into a ring 3 or greater antimemetic threat seem unlikely to
materialize; there can't be any hulking monsters with this function
hiding from them.
The bad news: the corollary to the above that the function becomes
substantially more effective when they're smaller; they can breed so
fast because baby slithernot are invisible.
Now, the Wheel Group has another route to understanding and countering
this threat: Adam. His innate function is [Zombie Process
Management], after all. Unfortunately, he snaps a few pics of
slithernots and it doesn't seem to do anything.
Normally, one photo is enough to catch a ring 4, but there are a few
reasons one might not be enough. Stronger zombies require more
photos, of course, which is the immediate and most concerning
conclusion to draw, but there are other reasons. Bad photos have
neglible effect, and slithernot's stealth isn't entirely
corruption-based. And, fundamentally, Adam's photos must be of the
zombie; photographing part of the zombie, or a construct or creation
of the zombie won't work.
Clearly, some assumption they've made about slithernots is incorrect.
For all that slithernots pose little danger, there's clearly further
mysteries to investigate. Research committees and strategies outline
plans to get to the root of their origin, and find a way cut it off at
the head.
Unfortu
Discussion in the ATmosphere