Pushro 0.8 Released
Hive Bitch
March 6, 2025

If you've been wondering why things have been quiet around these
parts, part of it is that a lot of my energies have been directed at
game development rather than writing. In particular, my most
successful game demo, the puzzle roguelike Pushro, has broken through
a major stumbling block. I needed to rewrite the entire physics
system, but that's done, and everything has progressed so much
smoother from there.
Thus, I'm proud to bump up the default
version of pushro to 0.8.^Incidentally, if
you ever want to see what that old version was like, I preserved the
old directory under [pushro-0.7]
There's a ton of new stuff to find and explore. More than double the
number of powerups, but arguably triple given that [there's now a
hidden function to each of them]{.spoiler}.^[So far, no player has
actually managed to discover this feature even exists!]
There are five more tools, a couple new block types and a BUNCH of new
interactions. It's a safe assumption that in pushro 0.8, most things
are even deeper than you assume.
Oh, and touch controls are back and better than ever, alongside a
general if pretty modest UI improvement.
Hyperfocused for sixteen days this time, rather than the eighten day
marathon that ended in pushro 0.7. There's more stuff I want to add,
lot of things that feel so close my fingers are brushing against them
--- but I'm weary, so I think I'll take a break and save the exciting
stuff for 0.9.
Not a lot of people play pushro but working on it has a way of healing
me, I think.
Discussion in the ATmosphere